203 – Video Games and RPGs with Sersa Victory

Kenny talks with twice previous guest Sersa Victory, designer of adventures and supplements for TTRPGs, with a heavy emphasis on deathtrap dungeons. Recently though, Sersa has been spending his time rebuilding the 1980 classic dungeon crawl video game Rogue. They talk about this project, how video games inform Sersa’s design of TTRPGs, and what it takes to innovate as a game designer.

Sersa’s Website


  • Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games | David L. Craddock
  • Rules of Play: Game Design Fundamentals | Katie Salen Tekinbas, Eric Zimmerman
  • Procedural Generation in Game Design | Tanya X. Short, Tarn Adams
  • Procedural Storytelling in Game Design | Tanya X. Short, Tarn Adams
  • Players Making Decisions: Game Design Essentials and the Art of Understanding Your Players | Zack Hiwiller
  • Quantic Foundry Gamer Motivation Survey |https://apps.quanticfoundry.com/surveys/answer/gamerprofile/
  • Spelunky (Boss Fight Boss) | Derek Yu
  • Rogue on Steam | https://store.steampowered.com/app/1443430/Rogue/

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