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	<title>geekspective.com &#187; Dylan Pulley</title>
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	<link>http://geekspective.com</link>
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		<title>The iPad is upon us, but is it worth it?</title>
		<link>http://geekspective.com/4571/the-ipad-is-upon-us-but-is-it-worth-it/</link>
		<comments>http://geekspective.com/4571/the-ipad-is-upon-us-but-is-it-worth-it/#comments</comments>
		<pubDate>Wed, 07 Apr 2010 00:30:30 +0000</pubDate>
		<dc:creator>Dylan Pulley</dc:creator>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[Asus]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[intuitive]]></category>
		<category><![CDATA[Netbook]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[T91]]></category>
		<category><![CDATA[Tablet]]></category>
		<category><![CDATA[Tablets]]></category>
		<category><![CDATA[Tech]]></category>

		<guid isPermaLink="false">http://geekspective.com/?p=4571</guid>
		<description><![CDATA[Our friends over at The Chaos Grenade have posted a rather thoughtful article regarding the Apple iPad. The article takes a look at one viable, if not superior, alternative. If touch-screen interfaces float your boat, then take a look&#8230;. here.]]></description>
			<content:encoded><![CDATA[<p>Our friends over at <a href="http://chaosgrenade.crypticintent.com/" target="_blank">The Chaos Grenade</a> have posted a rather thoughtful article regarding the Apple iPad. The article takes a look at one viable, if not superior, alternative.</p>
<p>If touch-screen interfaces float your boat, then take a look&#8230;. <a href="http://chaosgrenade.crypticintent.com/?p=950" target="_blank">here</a>. <a href="http://geekspective.com/wp-content/uploads/2010/04/PIC_0027.jpg"><img class="aligncenter size-medium wp-image-4573" title="ASUS T91 Tablet PC" src="http://geekspective.com/wp-content/uploads/2010/04/PIC_0027-300x225.jpg" alt="" width="300" height="225" /></a></p>
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		<title>Bioshock 2 &#8211; First Impressions of Rapture</title>
		<link>http://geekspective.com/4519/bioshock-2-first-impressions-of-rapture/</link>
		<comments>http://geekspective.com/4519/bioshock-2-first-impressions-of-rapture/#comments</comments>
		<pubDate>Wed, 10 Feb 2010 00:00:44 +0000</pubDate>
		<dc:creator>Dylan Pulley</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[2K Marin]]></category>
		<category><![CDATA[2K Studios]]></category>
		<category><![CDATA[Bioshock]]></category>
		<category><![CDATA[Bioshock 2]]></category>
		<category><![CDATA[halo]]></category>
		<category><![CDATA[Irrational Games]]></category>
		<category><![CDATA[MW2]]></category>

		<guid isPermaLink="false">http://geekspective.com/?p=4519</guid>
		<description><![CDATA[Well, it&#8217;s February 9th and 2k Marin&#8217;s sequel to the 2007 Game of the Year, Bioshock, has been released. How has Rapture fared during the decade between titles? What&#8217;s all this about multiplayer? How have the mechanics changed? Will I ever look at the box art the same ever again? Well, having picked up the game [...]]]></description>
			<content:encoded><![CDATA[<p>Well, it&#8217;s February 9th and 2k Marin&#8217;s sequel to the 2007 Game of the Year, <em>Bioshock</em>, has been released. How has Rapture fared during the decade between titles? What&#8217;s all this about multiplayer? How have the mechanics changed? Will I ever look at the <a href="http://www.buzzfeed.com/awesomer/you-cant-un-see-bomberman" target="_blank">box art</a> the same ever again? Well, having picked up the game at midnight and spent several hours with it, I&#8217;ll be happy to answer most of these questions&#8230;after the jump.</p>
<p><a href="http://geekspective.com/wp-content/uploads/2010/02/bioshock_2.jpg"><img class="aligncenter size-full wp-image-4520" title="Darling it's better, down where it's wetter, take it from meee..." src="http://geekspective.com/wp-content/uploads/2010/02/bioshock_2.jpg" alt="" width="500" height="288" /></a><span id="more-4519"></span>The intro of the second title in the series finds the player controlling Subject Delta, a Big Daddy with little to no memories of his past. Delta wakes up a decade after the events of <em>Bioshock </em>to the voice of familiar secondary character Brigid Tenenbaum. It seems over the last 10 years, things have been getting even worse in Rapture. For those familiar with the shit/fan levels of discord in the first title, one can imagine that the city is pretty biblically boned. Thanks to the atmospheric Big Daddy suit, you&#8217;ll be able to wade through the damaged and submerged portions of Rapture, as well as a few trips out to the ocean floor, allowing you to gain some pretty awe inspiring vistas of the underwater metropolis.</p>
<p>One new feature that was never introduced in the first title is the multiplayer mode. Fans of FPS mainstays like <em>Call of Duty</em> and <em>Halo</em> will find a lot of familiar mechanics here. Individual Loadouts can be arranged to combine a vast number of weapons, plasmids, and gene enhancers for your character. These weapons and plasmids are unlocked by gaining experience, or ADAM in this case.</p>
<p>ADAM is acquired through many different means. Hacking a gun turret to only target your opponents will earn you ADAM, not to mention giving you an advantageous position on the field. Killing your opponents and then researching their corpses to gain a damage boost against them will also earn ADAM. ADAM can even be collected in vials which are spawned only once in areas all over the maps detailed environments and secret passages. All of these things combine to force the players to stay moving around the field in order to take advantage of opportunities to gain ADAM.</p>
<p><a href="http://geekspective.com/wp-content/uploads/2010/02/bioshock-2-multiplayer.jpg"><img class="aligncenter size-full wp-image-4521" title="No Double Shotgun Dudes here, but you may get burned..." src="http://geekspective.com/wp-content/uploads/2010/02/bioshock-2-multiplayer-e1265759786170.jpg" alt="" width="600" height="337" /></a></p>
<p>There are several different modes of play, including renditions of Free-for-all, Team Deathmatch, Territories, and Capture the Little Sister. All of these game types feature the 1959 Civil War between Atlas and Ryan, with the player fighting on the side of one of the charismatic would-be-Rulers of Rapture. The whole experience is wrapped up in a stylish hub where your character can change weapon loadouts, costumes, and listen to audio journals from the main characters as they fight through this Civil War. Everything blends together to create a multiplayer experience that feels more like a canonical account of the civil strife going on in Rapture during the actions of the first <em>Bioshock</em> title. The multiplayer experience is innovative and easily on par with many of the other popular multiplayer titles out right now.</p>
<p>My only issue with the feature so far has been a small margin (approx. 5-10%) of matches which were cripplingly laggy. I&#8217;m sure this could merely be the rush on the servers for being the first day of release, or an early bug that will be quickly resolved. Time will tell, but for now I think that the inconvenience is minor enough to ignore for the sake of such a fresh multiplayer dynamic.</p>
<p>One of the other main differences in the first two titles is the ability to dual-wield plasmids and weapons. This allows players to execute a quick left trigger freeze plasmid followed by a right trigger shotgun blast moments later, causing the splicer on the receiving end to shatter into pieces. The hacking mini-game has been replaced as well, with focus on mid-combat hacking being a very viable option. Instead of completing series of tubes, you&#8217;re now tasked with stopping a moving needle on green zones instead of red zones. The rest of the action will not be paused however, requiring you to dive into cover in order to turn a sentry gun against your enemies.</p>
<p>All things considered, I think the game is innovative enough to warrant some more accolades to be piled onto 2K Marin&#8217;s titan shoulders. It remains to be seen if and when the lag issues will be dealt with, so unless you&#8217;re the type that doesn&#8217;t mind the occasional setback, you may want to wait a bit before dropping any money on the title. Otherwise, I think the innovative multiplayer is more then ample enough to warrant a solid regret-free purchase. One more thing, if you can still manage to get the swag-riddled Collector&#8217;s Edition, don&#8217;t make my mistake of missing out on it. Buy the damn thing, the multitude of goodies are more than worth the cash.</p>
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		<title>Five Dollar Review &#8211; Chime</title>
		<link>http://geekspective.com/4509/five-dollar-review-chime/</link>
		<comments>http://geekspective.com/4509/five-dollar-review-chime/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 16:00:12 +0000</pubDate>
		<dc:creator>Dylan Pulley</dc:creator>
				<category><![CDATA[Review]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[musical]]></category>
		<category><![CDATA[non-profit]]></category>
		<category><![CDATA[puzzle]]></category>
		<category><![CDATA[XBLA]]></category>

		<guid isPermaLink="false">http://geekspective.com/?p=4509</guid>
		<description><![CDATA[The realm of musical puzzle games is inhabited by few games intrepid enough to meld quick wits and adaptive audio. Last week, another title graced this hallowed land with its presence on the XBox Live Arcade. Chime, developed by Zoe Mode and published by the non-profit publisher OneBigGame, is now available for the paltry sum [...]]]></description>
			<content:encoded><![CDATA[<p>The realm of musical puzzle games is inhabited by few games intrepid enough to meld quick wits and adaptive audio. Last week, another title graced this hallowed land with its presence on the XBox Live Arcade. <em>Chime</em>, developed by Zoe Mode and published by the non-profit publisher OneBigGame, is now available for the paltry sum of 400 MS points.</p>
<p style="text-align: left;">Find out more after the jump.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-4512" title="Good music never looked so blocky" src="http://geekspective.com/wp-content/uploads/2010/02/2412_chime_XBLA_OBG2.jpg" alt="" width="600" height="338" /></p>
<p><span id="more-4509"></span>Many of the game mechanics follow in the footsteps of musical puzzle giant <em>Lumines</em>. The player is tasked with placing Tetris-like blocks across a large grid as a bar moves across the screen to the tempo of the audio track. Placing these pieces in a manner that creates at least a 3&#215;3 square will form what is known as a &#8220;quad&#8221;. These quads will fill up slowly and can be expanded for as long as the quad continues to fill up. Once the quad fills completely, it is stamped into the grid, gaining Coverage of the board.  The goal is to attain as close to 100% coverage to gain points and unlock new levels.</p>
<p>Each level features a unique track donated pro-bono by musical artists Moby, Phillip Glass, Paul Hartnoll, Fred Deakin, and Marcus Schulz. Depending on the size and shape of active quads, a variety of audio layers will be added to the audio track. Meanwhile, the rest of your inactive bricks will provide different chime effects as the bar scans across them on the grid. This builds up slowly in the beginning, but once you start keeping up with multiple active quads at one time and covering the board with bricks, the audio experience intensifies.</p>
<p>There are two play modes, Timed Mode and Free Mode. Timed mode gives you either three, six, or nine minutes to cover the board as many times as possible, with coverage earning you more time. Free Mode lets you handle things at your own pace, giving you no time frame to cover the board.</p>
<p>Multiple leaderboards are the only Live capable portion of the game right now, but if this version is successful, future iterations could potentially include multiplayer.</p>
<p>All in all, the price is right at only 5 dollars considering there are only 5 tracks to play with right now. If you&#8217;ve got the points burning a hole in your pocket, and you&#8217;re a fan of musical games like <em>Lumines </em>and <em>Frequency</em>, by all means give <em>Chime </em>a shot. Also, you&#8217;ll be met with a rather cute achievement as soon as you purchase the game.</p>
<p>&lt;EDIT&gt; Thanks to Retodon8 from <a href="http://www.gamerdna.com" target="_blank">Gamerdna</a> for linking to this <a href="http://www.youtube.com/watch?v=kUdntYIATws" target="_blank">Youtube tutorial</a> by game developers Zoe Mode. The vid does a great job emphasizing all above points made. &lt;/EDIT&gt;</p>
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		<title>DLC Mini-review &#8211; Return to Ostagar</title>
		<link>http://geekspective.com/4467/dlc-mini-review-return-to-ostagar/</link>
		<comments>http://geekspective.com/4467/dlc-mini-review-return-to-ostagar/#comments</comments>
		<pubDate>Fri, 05 Feb 2010 15:00:22 +0000</pubDate>
		<dc:creator>Dylan Pulley</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[bioware]]></category>
		<category><![CDATA[DLC]]></category>
		<category><![CDATA[Dragon Age]]></category>
		<category><![CDATA[RPG]]></category>

		<guid isPermaLink="false">http://geekspective.com/?p=4467</guid>
		<description><![CDATA[After several false starts, the newest DLC for Bioware&#8217;s Dragon Age has finally been released on XBox 360 and PC with no word on PS3 yet. Thanks to some poor planning on Bioware&#8217;s behalf, the content dropped on January 29th, a mere 3 days after Mass Effect 2. Thanks to these overlapping releases, I&#8217;m willing [...]]]></description>
			<content:encoded><![CDATA[<p>After several false starts, the newest DLC for Bioware&#8217;s <em>Dragon Age</em> has finally been released on XBox 360 and PC with no word on PS3 yet. Thanks to some poor planning on Bioware&#8217;s behalf, the content dropped on January 29th, a mere 3 days after <em>Mass Effect 2</em>. Thanks to these overlapping releases, I&#8217;m willing to bet that I wasn&#8217;t the only <em>Dragon Age</em> fan that was blissfully unaware of the new content. I&#8217;ll let you know if it&#8217;s worth the five dollar price tag&#8230; after the jump.</p>
<p><a href="http://geekspective.com/wp-content/uploads/2010/02/Cailan.jpg"><img class="aligncenter size-full wp-image-4468" title="I'm dead, lolz! You can has my stuff" src="http://geekspective.com/wp-content/uploads/2010/02/Cailan-e1265382258399.jpg" alt="" width="600" height="337" /></a><span id="more-4467"></span></p>
<p>In <em>Return to Ostagar</em>, the player is tasked with returning to the battlefield of Ostagar where a majority of the Grey Wardens were exterminated by the Darkspawn. Arriving on the scene, you find there are no survivors and a lot of Darkspawn to be punished. Along your way, you&#8217;ll reclaim the lost arms and armor of King Cailan and Duncan. Not only do these look pretty cool, they are statistically superior to much of the armor in the game.</p>
<p>This is basically where the content stops, however. Ostagar hasn&#8217;t changed much, aside from now being covered in snow and in a state of crumbling disrepair. There is one additional achievement to be earned, and all in all the <em>Return to Ostagar</em> mission takes all of 30 minutes if you&#8217;re quick about it. For the amount of content, I can&#8217;t personally see what caused all the delays.</p>
<p>The price point seems to be on par with the rest of the DLC for the title. 15 bucks will get you a new character and a few new quests and items. 7 bucks will get you a new quest, a storage box, some new powers, and some new items. And apparently for 5 bucks you can just get a new quest and some items. If you&#8217;ve already got the MS points burning a hole in your pocket, or 5 bucks is just a trifle to you, by all means add this little bit of spice to your already zesty RPG experience. If not, I would certainly wait for the chance of a sale or DLC bundle to be released on the cheap.</p>
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		<title>It&#8217;s Been One Week : Bayonetta</title>
		<link>http://geekspective.com/4457/its-been-one-week-bayonetta/</link>
		<comments>http://geekspective.com/4457/its-been-one-week-bayonetta/#comments</comments>
		<pubDate>Mon, 01 Feb 2010 15:00:10 +0000</pubDate>
		<dc:creator>Dylan Pulley</dc:creator>
				<category><![CDATA[Misc]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[Clover]]></category>
		<category><![CDATA[combo systems]]></category>
		<category><![CDATA[Platinum Games]]></category>
		<category><![CDATA[Sega]]></category>

		<guid isPermaLink="false">http://geekspective.com/?p=4457</guid>
		<description><![CDATA[As we&#8217;ve already discussed on the weekly podcast, I&#8217;ve been playing a fair amount of Bayonetta. It&#8217;s been one week now since I received the title through Gamefly, and my excitement has not yet waned. Granted, my Bayonetta time has been heavily perforated by Mass Effect 2 time, but at least 8 hours have been [...]]]></description>
			<content:encoded><![CDATA[<p>As we&#8217;ve already discussed on the <a href="http://geekspective.com/4440/geekcast-5-british-gigantism-librarian-witch-ftw/" target="_blank">weekly podcast</a>, I&#8217;ve been playing a fair amount of <em>Bayonetta</em>. It&#8217;s been one week now since I received the title through Gamefly, and my excitement has not yet waned. Granted, my <em>Bayonetta </em>time has been heavily perforated by <em>Mass Effect 2</em> time, but at least 8 hours have been logged in the former. With that, I feel comfortable to share with you my opinions of the game thus far&#8230;</p>
<p><img class="aligncenter size-full wp-image-4458" title="Happiness is a warm gun" src="http://geekspective.com/wp-content/uploads/2010/02/bayonetta.jpg" alt="" width="580" height="326" /></p>
<p><span id="more-4457"></span></p>
<p>First, a brief history lesson. The game is directed by Hideki Kamiya, the man behind <em>Devil May Cry</em> and <em>Viewtiful Joe</em>. The development team at the helm of the project is Platinum Games, many of whom used to be a part Capcom&#8217;s Clover Studios. As such, the team draws powerful inspiration from their previous works including <em>Okami</em> and <em>Mad World</em>. Now, add publisher Sega and their vast library of intellectual property to the mix, and you have not only a creature of exceptional breeding, but a massive nod to just about every game in the action genre. If you are a gamer who has been anywhere but under a rock for the past decade, there&#8217;s bound to be plenty of referential humor to make you chuckle. I won&#8217;t spoil too many of them for you, but one entire level is practically a complete remake of the first level of Sega&#8217;s arcade shooter <em>Space Harrier</em>, replete with modernized background music.</p>
<p>Referential humor aside, the gameplay mechanics here are solid. Strap guns to not only the wrists of the main character, but also the heels of her shoes, then give her a variety of melee weapons, and you have the makings of a devastatingly immersive combo system. Jumping, dodging, punching, and kicking seamlessly blend together to perform fluid variations of whoop-ass. The game also throws in an alchemy mini-game that allows you to throw together lollipop power-ups and other items by using materials gained through beating up enemies and exploration. <em>Bayonetta</em> offers an Easy and Very Easy difficulty for those looking for a much more casual instant gratification approach to their gaming.</p>
<p>Having played the game for just over 8 hours, and on Easy mode no less, I am only coming to the conclusion of my first play-through. So, if you are a fan of the action genre and enjoy throwing over the top combos through multiple completions of the 10 hour campaign, this may very well be worth the money to throw down on your very own copy. For the uncertain, I would definitely drop this in your Gamefly queue or pick it up from your local purveyor of rentable media and give the thing a quick once-over. For the really, really uncertain, well I guess you&#8217;ll just have to wait until I render my final verdict.</p>
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		<title>Welcome to Greed Corp</title>
		<link>http://geekspective.com/4353/welcome-to-greed-corp/</link>
		<comments>http://geekspective.com/4353/welcome-to-greed-corp/#comments</comments>
		<pubDate>Thu, 14 Jan 2010 21:30:55 +0000</pubDate>
		<dc:creator>Dylan Pulley</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Live Arcade]]></category>
		<category><![CDATA[Mistbound]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[W! Games]]></category>

		<guid isPermaLink="false">http://geekspective.com/?p=4353</guid>
		<description><![CDATA[The strategy genre has always wrestled with complexity versus accessibility. W! Games seeks to craft a more user-friendly strategy game with their upcoming title Greed Corp for PSN and XBox Live Arcade. &#8220;The mechanics should be transparent, the winning strategy should not,&#8221; say the devs.  According to their blog, the developers seek to keep a high [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://geekspective.com/wp-content/uploads/2010/01/greed-corp-685x300-e1263504446966.jpg"><img class="aligncenter size-full wp-image-4362" title="For all your steampunk needs." src="http://geekspective.com/wp-content/uploads/2010/01/greed-corp-685x300-e1263504446966.jpg" alt="" width="600" height="262" /></a></p>
<p>The strategy genre has always wrestled with complexity versus accessibility. <a href="http://www.wgames.biz/" target="_blank">W! Games</a> seeks to craft a more user-friendly strategy game with their upcoming title <em>Greed</em> <em>Corp</em> for PSN and XBox Live Arcade.</p>
<p>&#8220;The mechanics should be transparent, the winning strategy should not,&#8221; say the devs.  According to their <a href="http://www.mistbound.com/community/category/blogs" target="_blank">blog</a>, the developers seek to keep a high level of strategic depth while giving the player fewer actions to memorize.</p>
<p><em>Greed Corp</em> will be the first in a series of titles existing within the rich, industrial world of <a href="http://www.mistbound.com" target="_blank">Mistbound</a>.  Today marks the creation of the <a href="http://www.mistbound.com/community/" target="_blank">Mistbound Community Site</a>, where one may sign up for a chance to receive the game for free upon its release. Also released to the public on this date is a rather stunning intro trailer into this bold frontier of Mistbound, which may be witnessed after the jump.</p>
<p><span id="more-4353"></span><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="350" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/e85otcU7-yo&amp;feature" /><embed type="application/x-shockwave-flash" width="425" height="350" src="http://www.youtube.com/v/e85otcU7-yo&amp;feature"></embed></object></p>
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		<title>Capcom Unveils Mega Man 10 for Digital Download</title>
		<link>http://geekspective.com/4267/capcom-unveils-mega-man-10-for-digital-download/</link>
		<comments>http://geekspective.com/4267/capcom-unveils-mega-man-10-for-digital-download/#comments</comments>
		<pubDate>Thu, 17 Dec 2009 18:30:27 +0000</pubDate>
		<dc:creator>Dylan Pulley</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[8-bit]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[mega man]]></category>
		<category><![CDATA[Mega Man 10]]></category>

		<guid isPermaLink="false">http://geekspective.com/?p=4267</guid>
		<description><![CDATA[When Capcom released Mega Man 9, the title met with great success and resonated with the Mega Man fanbase, offering up some of the most challenging gameplay that the series has seen. It seems that the fans&#8217; cries of joy did not fall on deaf ears as Capcom has just announced that Mega Man 10 [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-medium wp-image-4270" title="Rockman in the new decade" src="http://geekspective.com/wp-content/uploads/2009/12/MEGAMAN10-300x96.jpg" alt="Rockman in the new decade" width="300" height="96" />When Capcom released Mega Man 9, the title met with great success and resonated with the Mega Man fanbase, offering up some of the most challenging gameplay that the series has seen. It seems that the fans&#8217; cries of joy did not fall on deaf ears as Capcom has just announced that <em>Mega Man 10</em> will be released in March of 2010. The title will be released for digital download on XBox Live Arcade, Playstation Network, and Nintendo WiiWare. This time around, a mysterious robotic flu known as &#8220;Roboenza&#8221; is spreading across the globe, and it&#8217;s up to the blue bomber himself to battle the rampaging bots and uncover the secrets behind the virus. Could it be Wily&#8217;s up to his old tricks? This anxious gamer can&#8217;t wait to find out.</p>
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		<title>Capcom Bringing Mayor Haggar to XBLA/PSN</title>
		<link>http://geekspective.com/4230/capcom-bringing-mayor-haggar-to-xblapsn/</link>
		<comments>http://geekspective.com/4230/capcom-bringing-mayor-haggar-to-xblapsn/#comments</comments>
		<pubDate>Tue, 01 Dec 2009 21:00:03 +0000</pubDate>
		<dc:creator>Dylan Pulley</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[Captain Comando]]></category>
		<category><![CDATA[Final Fight]]></category>
		<category><![CDATA[Magic Sword]]></category>
		<category><![CDATA[PlayStation Network]]></category>
		<category><![CDATA[re-releases]]></category>
		<category><![CDATA[Xbox Live Arcade]]></category>

		<guid isPermaLink="false">http://geekspective.com/?p=4230</guid>
		<description><![CDATA[Capcom has just recently announced a new title to be released for the XBox Live Arcade and Playstation Network in April of 2010. Final Fight Double Impact will include the hit beat &#8216;em up title Final Fight, as well as the side-scrolling dungeon fantasy Magic Sword. Both titles will be spit-shined with the same HD [...]]]></description>
			<content:encoded><![CDATA[<p>Capcom has just recently announced a new title to be released for the XBox Live Arcade and Playstation Network in April of 2010. <em>Final Fight Double Impact </em>will include the hit beat &#8216;em up title <em>Final Fight</em>, as well as the side-scrolling dungeon fantasy <em>Magic Sword</em>. Both titles will be spit-shined with the same HD filter treatment that we&#8217;ve seen in the re-release of <em>Marvel vs. Capcom 2</em>. Expect the title to be online capable and maintain the same visual polish that one has come to expect from Capcom&#8217;s re-releases. It&#8217;s refreshing to see a company that understands the relevancy of the past and comprehends the  value of such cherished past titles. Here&#8217;s hoping a future re-release of <em>Captain Commando</em> isn&#8217;t too far off.<img class="aligncenter size-full wp-image-4231" title="I make suspenders look good" src="http://geekspective.com/wp-content/uploads/2009/12/Haggar2.jpg" alt="I make suspenders look good" width="600" height="369" /></p>
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		<title>Left 4 Dead 2 Review &#8211; 2 Soon?</title>
		<link>http://geekspective.com/4208/left-4-dead-2-review-2-soon/</link>
		<comments>http://geekspective.com/4208/left-4-dead-2-review-2-soon/#comments</comments>
		<pubDate>Mon, 30 Nov 2009 16:30:24 +0000</pubDate>
		<dc:creator>Dylan Pulley</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[left 4 dead]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[valve]]></category>
		<category><![CDATA[Zombies]]></category>

		<guid isPermaLink="false">http://geekspective.com/?p=4208</guid>
		<description><![CDATA[When Valve announced that they would be releasing a sequel to their smash hit Left 4 Dead so rapidly after the original, many were skeptical. Some took it as a sign of the end times and boycotted Valve&#8217;s decision to &#8220;screw over&#8221; the folk who had just purchased the first. Others saw it as a great boon to [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">When Valve announced that they would be releasing a sequel to their smash hit <em>Left 4 Dead</em> so rapidly after the original, many were skeptical. Some took it as a sign of the end times and boycotted Valve&#8217;s decision to &#8220;screw over&#8221; the folk who had just purchased the first. Others saw it as a great boon to the community to receive a second entry in the franchise with such haste. With the sequel&#8217;s recent release, we can finally see if it was worth all of the fuss.<img class="size-full wp-image-4209 aligncenter" title="I knew I should have avoided the interstate at this time of day..." src="http://geekspective.com/wp-content/uploads/2009/11/left-4-dead-2.jpg" alt="I knew I should have avoided the interstate at this time of day..." width="570" height="350" /><span id="more-4208"></span><em>Left 4 Dead 2</em> takes so much of what was great about the first title and galvanizes it with some sturdy new elements. As before, we are following the exploits of four survivors of the sweeping zombie infection of the United States. The game takes place in and around New Orleans and features a high school football coach, a cynical riverboat gambler type, another nondescript female, and an <a href="http://www.youtube.com/watch?v=7mn6xL7Pqjk&amp;feature=related" target="_blank">unlikely storyteller</a>. Each chapter this time tells a linear tale, starting with our survivors being stranded at an evacuation point atop a hotel, ending with their eventual dust-off on the other side of town, and including everything in between.</p>
<p>The level design has been improved greatly between the two titles. Whereas many of the stages from the first game felt like mundane treks through various generic cityscapes and sewer lines, each level in L4D2 contains something unique to set it apart from the others. The first stage sends the survivors down from the roof of a burning high-rise hotel into a zombie-filled mall. After that, the survivors find themselves fighting clown zombies in an amusement park, crazed zombie yokels in the bayou, and escaping through downtown New Orleans.</p>
<p>Various environmental effects add to the terror in this title.  While wading waist-deep in a swamp or river, survivors are slowed greatly. This causes the players to seek out higher ground throughout the chaos. One level finds the players traveling through a suburban neighborhood to retrieve gasoline cans from a sugar mill, only to have the area completely transformed on their return trip by a blinding rain storm and flash flood. As if the onslaught of undead weren&#8217;t enough to put you on your nerves, gamers are now forced to acknowledge the environment in a big way.</p>
<p><img class="alignright size-full wp-image-4210" title="They all float down here" src="http://geekspective.com/wp-content/uploads/2009/11/ClownZombie.jpg" alt="They all float down here" width="206" height="250" />Another addition to the mix is uncommon infected. These zombies don&#8217;t command the great powers that the special infected do, but still have something to set them apart from the rest of the horde. The best example is the clown zombie of the amusement park episode. Amongst the common infected of the Dark Carnival are zombies which will, when alerted, squeak their shoes and attract even more flesh-eaters to the cabal. It becomes clear that many of these uncommon infected become priority considering their unique and sometimes inconvenient effects.</p>
<p>New special infected have been included as well. The Jockey will leap onto the shoulders of a survivor and yank them away from the group, pulling them into dangerous situations, out of sight from the rest of the group, or even pulling them off of ledges. The Spitter can lay down a patch of bubbling acid that causes severe damage to those that stay in it too long, especially devastating against survivors who are already incapacitated or pinned down by another infected. Last but not least are the Chargers. As implied by the name, a Charger will barrel down on a group of survivors, scattering everyone in its path and slam one unlucky soul into the ground repeatedly until it is stopped.</p>
<p>A new gametype has been added for multiplayer entitled Scavenge. Similar to versus mode, teams in scavenge must take turns as zombies and survivors to either collect gas cans within a time limit or stop the opposing team from collecting them. Various techniques can be employed by both sides to achieve an end, and the action is made even more frantic by the stationary nature of the matches. At any given time, the special infected know exactly where the survivors are located.</p>
<p>Finally, the arsenal has been greatly improved this time around. There are now multiple types of shotguns, automatic weapons, and rifles to keep one&#8217;s ranged experience varied and intriguing. Melee weapons have also been introduced and can be used to replace the pistol as one&#8217;s sidearm. Magnums have even been included as a more powerful sidearm alternative to the original 15 round peashooter. Couple these powerful new weapons with much gorier zombie death animations, and the player is immediately and completely immersed in a visceral adrenaline-fueled undead bloodbath.</p>
<p>Due to the short wait between the two titles, I suspect that many expected there wouldn&#8217;t be as much new content added in such little time. In some ways, this is correct. The basic mechanics and elements of game play have been essentially kept intact, but for a title that got so much right the first time around, this is a good thing. The handful of new characters, weapons, and game mechanics that have been included act as a catalyst however, filling in the holes of the first game and providing a complete package that excels at bringing random strangers together to cooperate under threat of extinction.<img class="aligncenter size-full wp-image-4212" title="Kill all sons of bitches, that's my 'ficial instructions." src="http://geekspective.com/wp-content/uploads/2009/11/left-4-dead-2-cast.jpg" alt="Kill all sons of bitches, that's my 'ficial instructions." width="500" height="305" /></p>
<p>Final Verdict &#8211; 10/10</p>
<p>Worth releasing this soon, no reason to keep this masterpiece from the fans. Valve knows how to make a good game. I played on the 360 version and have completed all 5 campaigns with various random XBox Live gamers.</p>
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		<title>Thursday Throwdown &#8211; Morrigan Mayhem</title>
		<link>http://geekspective.com/4144/thursday-throwdown-morrigan-mayhem/</link>
		<comments>http://geekspective.com/4144/thursday-throwdown-morrigan-mayhem/#comments</comments>
		<pubDate>Thu, 05 Nov 2009 20:00:04 +0000</pubDate>
		<dc:creator>Dylan Pulley</dc:creator>
				<category><![CDATA[Circadian Showdown]]></category>
		<category><![CDATA[Dailies]]></category>
		<category><![CDATA[bioware]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[Dark Stalkers]]></category>
		<category><![CDATA[Dragon Age]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[Morrigan]]></category>
		<category><![CDATA[thursday throwdown]]></category>

		<guid isPermaLink="false">http://geekspective.com/?p=4144</guid>
		<description><![CDATA[Let&#8217;s face facts. Despite the rising number of female gamers, the majority of gamers are male, and the industry is not ashamed to use ample, barely concealed mammary glands to appeal to that demographic. Today&#8217;s rumble pits two femme fatales from the industry against each other. They both share the same name, wrangle dark forces [...]]]></description>
			<content:encoded><![CDATA[<p>Let&#8217;s face facts. Despite the rising number of female gamers, the majority of gamers are male, and the industry is not ashamed to use ample, barely concealed mammary glands to appeal to that demographic. Today&#8217;s rumble pits two femme fatales from the industry against each other. They both share the same name, wrangle dark forces with their feminine wiles, and follow the least oppressive dress codes imaginable.  Hailing from <em>Dark Stalkers</em> and <em>Dragon Age</em>, this week we choose our winners for Morrigan Mayhem.</p>
<p><img class="aligncenter size-full wp-image-4145" title="Uber-cleavage in stereo" src="http://geekspective.com/wp-content/uploads/2009/11/MorriganMayhem.jpg" alt="Uber-cleavage in stereo" width="400" height="289" /></p>
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		<title>Flash Forward &#8211; Dragon Age Journeys</title>
		<link>http://geekspective.com/4080/flash-forward-dragon-age-journeys/</link>
		<comments>http://geekspective.com/4080/flash-forward-dragon-age-journeys/#comments</comments>
		<pubDate>Thu, 29 Oct 2009 18:00:15 +0000</pubDate>
		<dc:creator>Dylan Pulley</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[bioware]]></category>
		<category><![CDATA[Dragon Age]]></category>
		<category><![CDATA[EA2D]]></category>
		<category><![CDATA[Flash]]></category>

		<guid isPermaLink="false">http://geekspective.com/?p=4080</guid>
		<description><![CDATA[Last week, we announced the advent of Dragon Age Journeys: The Deep Roads. Crafted by the newly founded EA2D production crew, Journeys is a flash-based Strategy RPG that can be played in your web browser. I don&#8217;t usually tend to scrutinize Flash games too much, but having spent several hours with this title, it is [...]]]></description>
			<content:encoded><![CDATA[<p>Last week, we announced the advent of <em>Dragon Age Journeys: The Deep Roads</em>. Crafted by the newly founded EA2D production crew, <em>Journeys </em>is a flash-based Strategy RPG that can be played in your web browser. I don&#8217;t usually tend to scrutinize Flash games too much, but having spent several hours with this title, it is clear to see that this is not your average Flash game. Read on to find out how the game makes the grade and how it has shifted the paradigm of Flash-based entertainment.<img class="aligncenter size-full wp-image-4082" title="And the award for longest name for a flash game goes to...." src="http://geekspective.com/wp-content/uploads/2009/10/dragon-age-journeys.jpg" alt="And the award for longest name for a flash game goes to...." width="400" height="200" /><span id="more-4080"></span></p>
<p>To start, the player creates their character from a fairly straightforward character creator which is essentially a much simpler version of <em>Origins</em>&#8216; creator. The player&#8217;s character begins on a journey with their unit to the Deep Roads to do battle with the rising number of Darkspawn in the area. Barely escaping an ambush by an unusually large force of Darkspawn, you escape to the Dwarven capitol of Orzammar and attempt to rally support against the Darkspawn threat. Throughout the game, battle goes down on a hex grid in a style similar to the Might and Magic series. As you gain experience, you can level up your characters and assign their talents, giving you a little bit of insight into the way characters will advance in <em>Origins.</em></p>
<p>For a program constructed in Flash, the visuals are fantastic. Characters and environments contain a high level of detail by Flash standards, thanks in great part to Adam Phillips of <a href="http://biteycastle.com/content/animation_brk.php" target="_blank">Brackenwood</a> fame. My only beef with the visual design of the game is that the dungeons one must crawl through are quite mundane, repetitive, and flat. Some effort could have been made to at least throw in the illusion of vertical depth. One assumes that a massive series of underground caverns would not be a perpetually flat plane. All things considered, the visual experience is quite refined for a platform that is primarily used as a workplace time waster.</p>
<p>On its surface, <em>Journeys </em>is a pretty unassuming strategy RPG with some solid dialogue and graphics. As mentioned previously, EA2D has employed some <a href="http://twitter.com/monstersden" target="_blank">distinguished</a> <a href="http://twitter.com/chluaid" target="_blank">veterans</a> from the field of Flash gaming, so the game doesn&#8217;t mess around. Where the game truly shines is the way it factors into the overall Dragon Age marketing plan. For completing surveys, unlocking achievements, or accomplishing certain quests, one may unlock equipment which can be downloaded and used for your characters in <em>Dragon Age: Origins. </em>In this way, a continuity is created between platforms, and the IP gains integrity as a well-constructed, connected mythos. This manner of storytelling and multimedia integration is truly an epoch-making endeavor.</p>
<p><img class="aligncenter size-full wp-image-4055" title="Truly shocking." src="http://geekspective.com/wp-content/uploads/2009/10/DragonAgeJourneys.jpg" alt="Truly shocking." width="500" height="373" /></p>
<p>In terms of replayability, the game will take up several hours for each playthrough. Also, considering that the greatest of the unlockable items, the Helm of the Deep, requires an achievement that demands playing through the game as each of the three classes, it will take multiple replays of the game to unlock everything. The multiple dialog choices and varying talent specs for each class allow for a fresh experience each time, making the replays quite enjoyable.  Overall, between the immaculate crew of flash authors, brilliant marketing tactics, and superb storytelling, <em>Dragon Age Journeys</em> is a franchise that I look forward to seeing more of. Keep up the good work, EA2D.</p>
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		<title>Check Out This Box &#8211; Tatsunoko vs. Capcom Box Art Revealed</title>
		<link>http://geekspective.com/4085/check-out-this-box-tatsunoko-vs-capcom-box-art-revealed/</link>
		<comments>http://geekspective.com/4085/check-out-this-box-tatsunoko-vs-capcom-box-art-revealed/#comments</comments>
		<pubDate>Tue, 27 Oct 2009 21:30:51 +0000</pubDate>
		<dc:creator>Dylan Pulley</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[box art]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[Tatsunoko]]></category>

		<guid isPermaLink="false">http://geekspective.com/?p=4085</guid>
		<description><![CDATA[We here at Geekspective love us some fighting games, if you haven&#8217;t noticed. Personally, I am quite partial to Capcom&#8217;s classic fighters. From Hadoukens to Hyper Combos, they seem to have the art of fighting games down to a science. It is for this reason that I have been keeping an eye on their upcoming [...]]]></description>
			<content:encoded><![CDATA[<p>We here at Geekspective love us some fighting games, if you haven&#8217;t noticed. Personally, I am quite partial to Capcom&#8217;s classic fighters. From Hadoukens to Hyper Combos, they seem to have the art of fighting games down to a science. It is for this reason that I have been keeping an eye on their upcoming Wii-exclusive <em>Tatsunoko vs. Capcom</em>. Just today, they have released the box art for the January 26th title. We share this gorgeous art with you&#8230;.now.</p>
<p><span id="more-4085"></span><br />
<img class="aligncenter size-large wp-image-4088" title="Epic any way you look at it" src="http://geekspective.com/wp-content/uploads/2009/10/Tatsunoko-vs.-Capcom-Box-Art1-725x1024.jpg" alt="Epic any way you look at it" width="600" height="847" /></p>
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		<title>Jones Sneak Attacks Again with D&amp;D Soda</title>
		<link>http://geekspective.com/4061/jones-sneak-attacks-again-with-dd-soda/</link>
		<comments>http://geekspective.com/4061/jones-sneak-attacks-again-with-dd-soda/#comments</comments>
		<pubDate>Sun, 25 Oct 2009 14:00:46 +0000</pubDate>
		<dc:creator>Dylan Pulley</dc:creator>
				<category><![CDATA[Table Top Gaming]]></category>
		<category><![CDATA[beverage]]></category>
		<category><![CDATA[Dungeons and Dragons]]></category>
		<category><![CDATA[jones]]></category>
		<category><![CDATA[soda]]></category>
		<category><![CDATA[wizards of the coast]]></category>

		<guid isPermaLink="false">http://geekspective.com/?p=4061</guid>
		<description><![CDATA[Remember the Magic The Gathering Jones Soda from a while back? It would seem the experiment was successful, considering the Seattle-based soda upstarts have just released a limited edition Dungeons and Dragons beverage set. The set includes such flavors as Eldritch Blast, Dwarven Draught, and Potion of Healing. For $10.99 + shipping, a six-pack collector&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p>Remember the <a href="http://geekspective.com/789/low-on-mana-tap-this-beverage/" target="_blank">Magic The Gathering Jones Soda</a> from a while back? It would seem the experiment was successful, considering the Seattle-based soda upstarts have just released a limited edition Dungeons and Dragons beverage set. The set includes such flavors as <em>Eldritch Blast, Dwarven Draught, </em>and<em> Potion of Healing. </em>For $10.99 + shipping, a six-pack collector&#8217;s set can be yours to drink or perch high above your mantle with that <a href="http://www.epicweapons.com/products/frostmourne/" target="_blank">replica of Frostmourne</a> you hold dear.<img class="aligncenter size-full wp-image-4062" title="Destroy your thrist with a sneak attack" src="http://geekspective.com/wp-content/uploads/2009/10/DungeonsDragonsSodaJones.jpg" alt="Destroy your thrist with a sneak attack" width="500" height="232" /></p>
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		<title>EA2D Launches First Title, Dragon Age Journeys</title>
		<link>http://geekspective.com/4054/ea2d-launches-first-title-dragon-age-journeys/</link>
		<comments>http://geekspective.com/4054/ea2d-launches-first-title-dragon-age-journeys/#comments</comments>
		<pubDate>Fri, 23 Oct 2009 14:15:18 +0000</pubDate>
		<dc:creator>Dylan Pulley</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[bioware]]></category>
		<category><![CDATA[Dragon Age]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[EA games]]></category>
		<category><![CDATA[EA2D]]></category>
		<category><![CDATA[Flash games]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://geekspective.com/?p=4054</guid>
		<description><![CDATA[With the impending release of Bioware&#8217;s hotly anticipated new RPG Dragon Age: Origins, EA has been hard at work to release a browser-based flash game to expand upon the story of Origins. The result is Dragon Age Journeys, a three part installment by EA&#8217;s newest studio, EA2D. A crack team of flash author greats has [...]]]></description>
			<content:encoded><![CDATA[<p>With the impending release of Bioware&#8217;s hotly anticipated new RPG <em>Dragon Age: Origins, </em>EA has been hard at work to release a browser-based flash game to expand upon the story of <em>Origins</em>. The result is <em><a href="http://www.dragonagejourneys.com" target="_blank">Dragon Age Journeys</a></em>, a three part installment by EA&#8217;s newest studio, EA2D. A crack team of flash author greats has been assembled for the project staff, including <a href="http://twitter.com/monstersden" target="_blank">Daniel Stradwick</a>, <a href="http://twitter.com/chluaid" target="_blank">Adam Phillips</a>, and <a href="http://diffusiongames.com/" target="_blank">Andrew Sega</a>. <em>The Deep Roads </em>is part one of the three part saga that has just been released, and even includes unlockable equipment for <em>Origins </em>upon completion of certain achievements and tasks.<img class="aligncenter size-full wp-image-4055" title="Lightningbolt! Lightningbolt!" src="http://geekspective.com/wp-content/uploads/2009/10/DragonAgeJourneys.jpg" alt="Lightningbolt! Lightningbolt!" width="500" height="373" /></p>
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		<title>Dead Space:Extraction Review &#8211; Wii Like to Shoot</title>
		<link>http://geekspective.com/4032/dead-spaceextraction-review-wii-like-to-shoot/</link>
		<comments>http://geekspective.com/4032/dead-spaceextraction-review-wii-like-to-shoot/#comments</comments>
		<pubDate>Wed, 21 Oct 2009 15:00:43 +0000</pubDate>
		<dc:creator>Dylan Pulley</dc:creator>
				<category><![CDATA[Review]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Dead Space]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[Isaac Clarke]]></category>
		<category><![CDATA[rail shooter]]></category>
		<category><![CDATA[Visceral Games]]></category>

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		<description><![CDATA[Developed by Visceral Games and published by Electronic Arts, Dead Space:Extraction is a new on-rails shooter set before the events of last year&#8217;s survival horror title, Dead Space. Released for the Nintendo Wii, the game utilizes the wiimote and nunchuk controller to allow players to gun down and dismember alien zombies from a new point [...]]]></description>
			<content:encoded><![CDATA[<p>Developed by Visceral Games and published by Electronic Arts, <em>Dead Space:Extraction </em>is a new on-rails shooter set before the events of last year&#8217;s survival horror title, <em>Dead Space. </em>Released for the Nintendo Wii, the game utilizes the wiimote and nunchuk controller to allow players to gun down and dismember alien zombies from a new point of view. I recently got my hands on the title and gave it a run-through, but does this shooter make the cut?<img class="aligncenter size-full wp-image-4035" title="Come back! Let me sell you a boondoggle keychain!" src="http://geekspective.com/wp-content/uploads/2009/10/deadspaceextractionwii1.jpg" alt="Come back! Let me sell you a boondoggle keychain!" width="450" height="251" /><span id="more-4032"></span><br />
The game follows through the viewpoints of several different survivors of the initial necromorph infestation following the relocation of the &#8220;divine marker&#8221; found planetside on the planet Aegis VII. Following in rail shooter tradition, all physical control of the characters is handled automatically, with the player&#8217;s sole concern being aiming and shooting at the oncoming hordes of necromorphs. In terms of plot, however, this game is a plump juicy morsel of story-rich action which deviates greatly from the standard &#8220;ninjas find guns, destroy countless demons, and save princess&#8221; fare of the traditional arcade rail shooter. Fans of the original<em> </em><em>Dead Space </em>will be able to glean plenty of new insight through the events of the campaign mode. There are even unlockable motion comic versions of the original comic books that were released in 2008 to coincide with the advent of <em>Dead Space.</em></p>
<p>Graphically, the game is fairly standard. Many of the textures are composed of fairly large pixels, giving everything a sort of choppy look. Combine this with the various graphical glitches seen throughout the game, and we&#8217;re left with something that seems to suffer greatly from the &#8220;get it out before Christmas&#8221; disease that plagues so many titles. Floors became invisible, ghost textures remained even after doors slid open to accommodate my conveyance, and camera angles even turned away from oncoming enemies, allowing them to slowly deplete my health bar from off screen while I remained helpless. Most of these detriments were only temporary inconveniences, but one can&#8217;t help but think that this could have been easily avoided.<img class="aligncenter size-full wp-image-4034" title="Shock therapy" src="http://geekspective.com/wp-content/uploads/2009/10/dead-space-extraction-wii-screenshot.jpg" alt="Shock therapy" width="450" height="273" /></p>
<p>The difficulty and adrenaline rush expected of the series have not been toned down any. At times, the rush of enemies seems endless, often exceeding the amount of foes Isaac Clarke ever had to take down at once in the original. The tenacity of your opponents will really get to you, and you&#8217;ll find yourself genuinely thankful for the occasional lull in combat or console hacking mini-game. There are a variety of hidden items for you to grab on your nonstop trek. The game will pause momentarily for you to take in a text log or video log, but audio logs will begin playing immediately through the speaker on the Wiimote, so you may want to turn the volume up on the peripheral to take it all in. At times, the game will give you a choice of two different paths, giving a few more options for replayability for those determined to find every hidden log in the game. <img class="aligncenter size-full wp-image-4036" title="Look familiar? The game even visits the doomed ship Ishimura." src="http://geekspective.com/wp-content/uploads/2009/10/Ishimura.jpg" alt="Look familiar? The game even visits the doomed ship Ishimura." width="450" height="268" /></p>
<p>All things considered, the game does a good enough job at what it sets out to do. There is a pretty inspired narrative here, jumping from survivor to survivor to weave a delicate story outlining the events leading up to Isaac&#8217;s arrival on the scene. My only beef with the title is that it could have been technically a much more refined and completed piece with just a little more work. Also, it&#8217;s always refreshing to see a mature game on the Nintendo Wii; bonus points for it being Wii-exclusive. With a price tag of 50 bucks and the bevy of bogus bug blunders, the game may be more suited for a rental unless you&#8217;re a die-hard fan of the series, otherwise a lower price would be much more suited.</p>
<p>Final Verdict &#8211; 7.5/10</p>
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