Joystick had the opportunity to interview Nintendo of America’s Bill Trinen in New York during the Wii Sports Resort PR stunt. Most of the interview was about Wii Sports Resort and the Wii controllers. However, the real kicker was the last question of the interview concerning the state of the Pikmin franchise. Bill Trinen confirmed that they are making a new Pikmin game, as announced at E3. However, he refused to talk much about it due to Nintendo’s whole “better to show than tell” policy. You can check out the whole interview in the video below.
Seeing how things are made, and where they are made, is always awesome. When it pertains to new technology even better. That chance was seized by Charlie Brewer as he got a tour of Sony’s new blu-ray factory in Sydney, Australia.
Charlie goes through what looks to be the whole factory as he takes pictures of it all for our viewing pleasure. You can view the beginning of the discs as small polycarbonate granules, all the way to the end as they are packaged, and everything in-between at new.com.au.
Anyone who has played WoW knows that Blizzard likes to reference other parts of geek culture, and it seems that the WoW:TCG is no different. The cards you see above are now available for play in the TCG. I do not know how far Blizzard can push the envelope until they have a lawyer knocking at their door, but those tight looking pictures look awfully familiar. Using Skeletor's old name Keldor does not help. I find it kind of funny that these cards are “Unique.”
Since the launch of World of Warcraft in 2004, the Horde and the Alliance have had a lot to argue about. Who is the rightful owner of Alterac Valley? Who has the most overpowered faction-specific class? Who has the easiest-to-invade capital city? Are space goats better than color-swapped night elves? Nowadays however, the two factions are practically identical and soon to be interchangeable. That’s why Mtn Dew has teamed up with World of Warcraft to give those care bears something to whine argue about again. Which tastes better, Alliance Wild Fruit or Horde Citrus Cherry?
To me, the Alliance wild berry flavor tasted like Halo 3 Game Fuel made terrible, freakish love with Voltage. Then Mountain Dew took their child, put it in a can, slapped a Night Elf on it, and said, “Here, you Warcraft nerds, something else you can spend your money on!”
The Horde citrus cherry flavor is a super weak version of the original Halo 3 Game Fuel. The aftertaste is reminiscent of children’s orange flavored cold medicine. Gross.
The first thing you might notice when picking up the World of Warcraft themed Game Fuel cans is the can itself. The design of the can is pretty cool and unique compared to many of the soda cans out today.
Then when I popped open the can and smelled the soda, it reminded me of Master Chief and his burnt orange goodness. Initially when I tasted the soda I did not notice the “Punch of Wild Fruit Flavor”. However, when I compared the difference of flavor between the Alliance soda and the Horde soda the Wild Fruit was defiantly present.
The Horde soda looks almost exactly the same as the Master Chief soda, except there was an orc in place of everyone’s favorite Spartan. The soda itself looks, tastes, and smells exactly the same as the original Game Fuel. Compared to the Alliance soda, the flavor of the Horde soda seemed much more watered down.
For once it seems the Alliance has came out on top in battle, this time in flavor and presentation.
For the initial testing, all we had at our disposal was a 12-pack of Alliance soda cans. The box was classy and vibrant, and the cans had an always-radiant Night Elf female standing vigilant over a muted blue Ashenvale glade. Opening the can I also got the aforementioned whiff of the original Halo 3 Game Fuel and was transported nostalgically back to countless nights playing 360 and popping can after can of Game Fuel down my dry sleep-deprived gullet. The first sip was seemingly identical to the Halo 3 Game Fuel, the clouded memory of tastes long past playing tricks on me. This caused me to ask the question, “Are the Horde and Alliance flavors different?”. After a quick search we found they did in fact bear different “Punches” of flavor. After questing to Target and returning with 3 bottles of Horde flavor, the real taste test began.
Possibly due to the fact that this was a bottle and not a can, the packaging was much more blasé. A furious spike-covered Orc warrior glares at me, pissed that the only thing he gets to look after is a smoky red gradient. The initial taste test saw us emptying a bottle over glasses of ice in order to cool down the luke-warm soda and potentially enhance the taste. I believe this is what caused all previous “watered down” accusations of this beverage. Upon returning to a bottle that has chilled overnight, I can tell you that the experience was much improved. This is the exact taste of the Master Chief Game Fuel of years gone by. The distinct kick of caffeine accompanied by the taste of a tribe of melted gummi bears. Pure, American “gamers-will-buy-anything” mentality in soda form. This flavor is where it’s at for me, the bee’s knees.
As a seasonal item, I definitely approve of the crazy things that Mtn Dew comes up with. Every so often it’s nice to just give in and say, “haaa, you got me. I do enjoy purchasing consumable goods branded with other things that I like. Well played, Dew.”
Sega is following in the foot steps of Bioshock 2 and MAG and has announced that Bayonetta will not be coming out in North America until January 2010. Japan will still be getting their hands on the voluptuous witch October 29th of this year. Oh how wish I could enjoy what looks like a super awesome video game for Christmas.
Ever wanted a clock that would tell you the best time to use the internet? How about one in awesome neon colors? Well maybe one day… Thanks to Goldsmith, University London, who is developing the clock in conjunction with the country’s largest broadband provider, TalkTalk.
“This router is essentially a twenty-four hour clock divided into half hourly segments. As a reaction to the broadband signal, a different traffic light colour indicates bandwidth strength at each interval.
It is, in design, an object of reflection – helping the user to manage their time online more efficiently, understanding and making the most of bandwidth strength in the local area throughout the day.”
You can check out the clock, and some other nifty router technology Goldsmith is working on, in newfangled moving pictures after the jump.
Robert Bowling gives the scoops on what is included in Modern Warefare 2’s “Prestige Packaging.” This is probably the most insane extras I have seen come with a game.
I shake in fear of how much it will cost if they are decent night vision goggles. I have spent a great deal on extras for games, but usually it is for enhancing the game play, like Rock Band 2 drums. I suppose the goggles will enhance my gameplay at night time.
A game about disposing trash… can it really be that fun? Is it worth your $5?
Trash Panic was created by SCE Japan, the same developers behind Patapon, LocoRoco, and Echochrome and it shows. In almost every aspect of the game, Trash Panic screams “MADE IN JAPAN”, from the character/model designs, to the crazy cool music and odd sound effects, all the way up to the hardcore “no saves at all” feature when playing the main mode of the game. While most of the aspects of the game are nice there are some flaws to Trash Panic.
In Trash Panic, trash is given to you via a conveyor belt and it is your job to dispose of it in the trash can. You dispose of the trash by smashing it against the can or other items in the can. Throughout the game you also have the opportunity to burn trash, decompose trash, and blow up trash. You control the trash just like you would control a block in Tetris, and at first look the game seems like a new take on get object, place object, and clear; it is far from it. I say this due to the fact that the items given to you to dispose of are in almost a set order, changing ever so slightly. However, all of the major items do come to you in a certain order everytime, depending on level and difficulty. Though it seems like Trash Panic would be easier due to this mechanic it is not, disposing of the trash is much harder than it looks. All items have a certain amount of hardness and if the item is not hit in the right place it will not break right away and will require other items to dispose of it. In the long run Trash Panic is a hardcore puzzle game that is very unforgiving.
Trash Panic’s multiplayer aspect is pretty shallow. It supports only local multiplayer; one versus one. A slight plus is that you can play against the computer if you do not have a friend to play with. The same mechanics and game play apply to the mulitplayer. You must smash your trash and prevent trash dropping to the floor. However, you want to do it as fast as possible. The faster you do it, the faster the trash can elevates to dump the smashed trash into your opponents trash can, making it harder for them to contain trash in their can. When playing against human opponents it turns into pushing the drop button as fast as possible with a rotate thrown in at times. While there may be no online mulitplayer, there is an online scoreboard to compare your performance to other users. You can also upload up to 10 minutes of your performance onto youtube.
There is also a mission mode that has you dispose trash in a certain way. One mission for example is you have to ring a bell 108 times while not over flowing the can and not breaking the bell. The missions are an added spice to the dish of Trash Panic, yet there are not too many missions.
For many, having a main mode with three different difficulties, mission mode, multiplayer, and online scoreboards for a five dollar game would be plenty, but SCE Japan also kicked in an endless mode. In endless mode you dispose of trash for as long as you can, for you know… practicing for the freakin’ hard Hell mode.
If you like a super hard, super Japanese puzzle game, and you’re willing to take the time to understand and master games, Trash Panic is worth your $5.
We here at geekspective love us some Marvel vs. Capcom 2, and we’re super excited to find out that the title has been confirmed to be coming to the XBLA July 29th. That’s right XBLA…not PSN. Meaning people that own a PS3 and not a 360 will have to keep on playing the demo for a little longer. The release of Marvel vs. Capcom 2 for the XBLA is going to be part of Microsoft’s “Summer of Arcade” and will cost 1200 points $15.