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	<title>geekspective.com &#187; PC</title>
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		<title>Bioshock 2 &#8211; First Impressions of Rapture</title>
		<link>http://geekspective.com/4519/bioshock-2-first-impressions-of-rapture/</link>
		<comments>http://geekspective.com/4519/bioshock-2-first-impressions-of-rapture/#comments</comments>
		<pubDate>Wed, 10 Feb 2010 00:00:44 +0000</pubDate>
		<dc:creator>Dylan Pulley</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[2K Marin]]></category>
		<category><![CDATA[2K Studios]]></category>
		<category><![CDATA[Bioshock]]></category>
		<category><![CDATA[Bioshock 2]]></category>
		<category><![CDATA[halo]]></category>
		<category><![CDATA[Irrational Games]]></category>
		<category><![CDATA[MW2]]></category>

		<guid isPermaLink="false">http://geekspective.com/?p=4519</guid>
		<description><![CDATA[Well, it&#8217;s February 9th and 2k Marin&#8217;s sequel to the 2007 Game of the Year, Bioshock, has been released. How has Rapture fared during the decade between titles? What&#8217;s all this about multiplayer? How have the mechanics changed? Will I ever look at the box art the same ever again? Well, having picked up the game [...]]]></description>
			<content:encoded><![CDATA[<p>Well, it&#8217;s February 9th and 2k Marin&#8217;s sequel to the 2007 Game of the Year, <em>Bioshock</em>, has been released. How has Rapture fared during the decade between titles? What&#8217;s all this about multiplayer? How have the mechanics changed? Will I ever look at the <a href="http://www.buzzfeed.com/awesomer/you-cant-un-see-bomberman" target="_blank">box art</a> the same ever again? Well, having picked up the game at midnight and spent several hours with it, I&#8217;ll be happy to answer most of these questions&#8230;after the jump.</p>
<p><a href="http://geekspective.com/wp-content/uploads/2010/02/bioshock_2.jpg"><img class="aligncenter size-full wp-image-4520" title="Darling it's better, down where it's wetter, take it from meee..." src="http://geekspective.com/wp-content/uploads/2010/02/bioshock_2.jpg" alt="" width="500" height="288" /></a><span id="more-4519"></span>The intro of the second title in the series finds the player controlling Subject Delta, a Big Daddy with little to no memories of his past. Delta wakes up a decade after the events of <em>Bioshock </em>to the voice of familiar secondary character Brigid Tenenbaum. It seems over the last 10 years, things have been getting even worse in Rapture. For those familiar with the shit/fan levels of discord in the first title, one can imagine that the city is pretty biblically boned. Thanks to the atmospheric Big Daddy suit, you&#8217;ll be able to wade through the damaged and submerged portions of Rapture, as well as a few trips out to the ocean floor, allowing you to gain some pretty awe inspiring vistas of the underwater metropolis.</p>
<p>One new feature that was never introduced in the first title is the multiplayer mode. Fans of FPS mainstays like <em>Call of Duty</em> and <em>Halo</em> will find a lot of familiar mechanics here. Individual Loadouts can be arranged to combine a vast number of weapons, plasmids, and gene enhancers for your character. These weapons and plasmids are unlocked by gaining experience, or ADAM in this case.</p>
<p>ADAM is acquired through many different means. Hacking a gun turret to only target your opponents will earn you ADAM, not to mention giving you an advantageous position on the field. Killing your opponents and then researching their corpses to gain a damage boost against them will also earn ADAM. ADAM can even be collected in vials which are spawned only once in areas all over the maps detailed environments and secret passages. All of these things combine to force the players to stay moving around the field in order to take advantage of opportunities to gain ADAM.</p>
<p><a href="http://geekspective.com/wp-content/uploads/2010/02/bioshock-2-multiplayer.jpg"><img class="aligncenter size-full wp-image-4521" title="No Double Shotgun Dudes here, but you may get burned..." src="http://geekspective.com/wp-content/uploads/2010/02/bioshock-2-multiplayer-e1265759786170.jpg" alt="" width="600" height="337" /></a></p>
<p>There are several different modes of play, including renditions of Free-for-all, Team Deathmatch, Territories, and Capture the Little Sister. All of these game types feature the 1959 Civil War between Atlas and Ryan, with the player fighting on the side of one of the charismatic would-be-Rulers of Rapture. The whole experience is wrapped up in a stylish hub where your character can change weapon loadouts, costumes, and listen to audio journals from the main characters as they fight through this Civil War. Everything blends together to create a multiplayer experience that feels more like a canonical account of the civil strife going on in Rapture during the actions of the first <em>Bioshock</em> title. The multiplayer experience is innovative and easily on par with many of the other popular multiplayer titles out right now.</p>
<p>My only issue with the feature so far has been a small margin (approx. 5-10%) of matches which were cripplingly laggy. I&#8217;m sure this could merely be the rush on the servers for being the first day of release, or an early bug that will be quickly resolved. Time will tell, but for now I think that the inconvenience is minor enough to ignore for the sake of such a fresh multiplayer dynamic.</p>
<p>One of the other main differences in the first two titles is the ability to dual-wield plasmids and weapons. This allows players to execute a quick left trigger freeze plasmid followed by a right trigger shotgun blast moments later, causing the splicer on the receiving end to shatter into pieces. The hacking mini-game has been replaced as well, with focus on mid-combat hacking being a very viable option. Instead of completing series of tubes, you&#8217;re now tasked with stopping a moving needle on green zones instead of red zones. The rest of the action will not be paused however, requiring you to dive into cover in order to turn a sentry gun against your enemies.</p>
<p>All things considered, I think the game is innovative enough to warrant some more accolades to be piled onto 2K Marin&#8217;s titan shoulders. It remains to be seen if and when the lag issues will be dealt with, so unless you&#8217;re the type that doesn&#8217;t mind the occasional setback, you may want to wait a bit before dropping any money on the title. Otherwise, I think the innovative multiplayer is more then ample enough to warrant a solid regret-free purchase. One more thing, if you can still manage to get the swag-riddled Collector&#8217;s Edition, don&#8217;t make my mistake of missing out on it. Buy the damn thing, the multitude of goodies are more than worth the cash.</p>
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		<title>DLC Mini-review &#8211; Return to Ostagar</title>
		<link>http://geekspective.com/4467/dlc-mini-review-return-to-ostagar/</link>
		<comments>http://geekspective.com/4467/dlc-mini-review-return-to-ostagar/#comments</comments>
		<pubDate>Fri, 05 Feb 2010 15:00:22 +0000</pubDate>
		<dc:creator>Dylan Pulley</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[bioware]]></category>
		<category><![CDATA[DLC]]></category>
		<category><![CDATA[Dragon Age]]></category>
		<category><![CDATA[RPG]]></category>

		<guid isPermaLink="false">http://geekspective.com/?p=4467</guid>
		<description><![CDATA[After several false starts, the newest DLC for Bioware&#8217;s Dragon Age has finally been released on XBox 360 and PC with no word on PS3 yet. Thanks to some poor planning on Bioware&#8217;s behalf, the content dropped on January 29th, a mere 3 days after Mass Effect 2. Thanks to these overlapping releases, I&#8217;m willing [...]]]></description>
			<content:encoded><![CDATA[<p>After several false starts, the newest DLC for Bioware&#8217;s <em>Dragon Age</em> has finally been released on XBox 360 and PC with no word on PS3 yet. Thanks to some poor planning on Bioware&#8217;s behalf, the content dropped on January 29th, a mere 3 days after <em>Mass Effect 2</em>. Thanks to these overlapping releases, I&#8217;m willing to bet that I wasn&#8217;t the only <em>Dragon Age</em> fan that was blissfully unaware of the new content. I&#8217;ll let you know if it&#8217;s worth the five dollar price tag&#8230; after the jump.</p>
<p><a href="http://geekspective.com/wp-content/uploads/2010/02/Cailan.jpg"><img class="aligncenter size-full wp-image-4468" title="I'm dead, lolz! You can has my stuff" src="http://geekspective.com/wp-content/uploads/2010/02/Cailan-e1265382258399.jpg" alt="" width="600" height="337" /></a><span id="more-4467"></span></p>
<p>In <em>Return to Ostagar</em>, the player is tasked with returning to the battlefield of Ostagar where a majority of the Grey Wardens were exterminated by the Darkspawn. Arriving on the scene, you find there are no survivors and a lot of Darkspawn to be punished. Along your way, you&#8217;ll reclaim the lost arms and armor of King Cailan and Duncan. Not only do these look pretty cool, they are statistically superior to much of the armor in the game.</p>
<p>This is basically where the content stops, however. Ostagar hasn&#8217;t changed much, aside from now being covered in snow and in a state of crumbling disrepair. There is one additional achievement to be earned, and all in all the <em>Return to Ostagar</em> mission takes all of 30 minutes if you&#8217;re quick about it. For the amount of content, I can&#8217;t personally see what caused all the delays.</p>
<p>The price point seems to be on par with the rest of the DLC for the title. 15 bucks will get you a new character and a few new quests and items. 7 bucks will get you a new quest, a storage box, some new powers, and some new items. And apparently for 5 bucks you can just get a new quest and some items. If you&#8217;ve already got the MS points burning a hole in your pocket, or 5 bucks is just a trifle to you, by all means add this little bit of spice to your already zesty RPG experience. If not, I would certainly wait for the chance of a sale or DLC bundle to be released on the cheap.</p>
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		<title>Final Fantasy XIV Beta Application is Go</title>
		<link>http://geekspective.com/4274/final-fantasy-xiv-beta-application-is-go/</link>
		<comments>http://geekspective.com/4274/final-fantasy-xiv-beta-application-is-go/#comments</comments>
		<pubDate>Sun, 20 Dec 2009 17:30:29 +0000</pubDate>
		<dc:creator>Josh Long</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Application]]></category>
		<category><![CDATA[Beta]]></category>
		<category><![CDATA[Final Fantasy XIV]]></category>
		<category><![CDATA[mithra]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[Square Enix]]></category>

		<guid isPermaLink="false">http://geekspective.com/?p=4274</guid>
		<description><![CDATA[The new year is almost upon us, and with that, new 2010 games will be here soon. One of the games on the horizon is Square Enix&#8217;s new MMO Final Fantasy XIV. However, like most MMOs these days, they will be having a beta test phase before official launch. You can participate in the beta [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;">
<p style="text-align: center;"><a href="http://geekspective.com/wp-content/uploads/2009/12/final-fantasy-xiv-online4.jpg"><img class="aligncenter size-full wp-image-4288" title="I heard the beta includes the color green..." src="http://geekspective.com/wp-content/uploads/2009/12/final-fantasy-xiv-online4.jpg" alt="" width="643" height="333" /></a></p>
<p style="text-align: left;">The new year is almost upon us, and with that, new 2010 games will be here soon. One of the games on the horizon is Square Enix&#8217;s new MMO <em>Final Fantasy XIV</em>. However, like most MMOs these days, they will be having a beta test phase before official launch. You can participate in the beta if you have a PC and go <a href="http://entry.ffxiv.com/" target="_blank">here</a> to apply. You can sign up to beta for the PS3, but you will have to wait longer to get the possible opportunity. Also remember don&#8217;t apply more than once, or you will be removed from the chance to beta. No one wants to miss out on seeing mithras in new high-def graphics.</p>
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		<title>Left 4 Dead 2 Review &#8211; 2 Soon?</title>
		<link>http://geekspective.com/4208/left-4-dead-2-review-2-soon/</link>
		<comments>http://geekspective.com/4208/left-4-dead-2-review-2-soon/#comments</comments>
		<pubDate>Mon, 30 Nov 2009 16:30:24 +0000</pubDate>
		<dc:creator>Dylan Pulley</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[left 4 dead]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[valve]]></category>
		<category><![CDATA[Zombies]]></category>

		<guid isPermaLink="false">http://geekspective.com/?p=4208</guid>
		<description><![CDATA[When Valve announced that they would be releasing a sequel to their smash hit Left 4 Dead so rapidly after the original, many were skeptical. Some took it as a sign of the end times and boycotted Valve&#8217;s decision to &#8220;screw over&#8221; the folk who had just purchased the first. Others saw it as a great boon to [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">When Valve announced that they would be releasing a sequel to their smash hit <em>Left 4 Dead</em> so rapidly after the original, many were skeptical. Some took it as a sign of the end times and boycotted Valve&#8217;s decision to &#8220;screw over&#8221; the folk who had just purchased the first. Others saw it as a great boon to the community to receive a second entry in the franchise with such haste. With the sequel&#8217;s recent release, we can finally see if it was worth all of the fuss.<img class="size-full wp-image-4209 aligncenter" title="I knew I should have avoided the interstate at this time of day..." src="http://geekspective.com/wp-content/uploads/2009/11/left-4-dead-2.jpg" alt="I knew I should have avoided the interstate at this time of day..." width="570" height="350" /><span id="more-4208"></span><em>Left 4 Dead 2</em> takes so much of what was great about the first title and galvanizes it with some sturdy new elements. As before, we are following the exploits of four survivors of the sweeping zombie infection of the United States. The game takes place in and around New Orleans and features a high school football coach, a cynical riverboat gambler type, another nondescript female, and an <a href="http://www.youtube.com/watch?v=7mn6xL7Pqjk&amp;feature=related" target="_blank">unlikely storyteller</a>. Each chapter this time tells a linear tale, starting with our survivors being stranded at an evacuation point atop a hotel, ending with their eventual dust-off on the other side of town, and including everything in between.</p>
<p>The level design has been improved greatly between the two titles. Whereas many of the stages from the first game felt like mundane treks through various generic cityscapes and sewer lines, each level in L4D2 contains something unique to set it apart from the others. The first stage sends the survivors down from the roof of a burning high-rise hotel into a zombie-filled mall. After that, the survivors find themselves fighting clown zombies in an amusement park, crazed zombie yokels in the bayou, and escaping through downtown New Orleans.</p>
<p>Various environmental effects add to the terror in this title.  While wading waist-deep in a swamp or river, survivors are slowed greatly. This causes the players to seek out higher ground throughout the chaos. One level finds the players traveling through a suburban neighborhood to retrieve gasoline cans from a sugar mill, only to have the area completely transformed on their return trip by a blinding rain storm and flash flood. As if the onslaught of undead weren&#8217;t enough to put you on your nerves, gamers are now forced to acknowledge the environment in a big way.</p>
<p><img class="alignright size-full wp-image-4210" title="They all float down here" src="http://geekspective.com/wp-content/uploads/2009/11/ClownZombie.jpg" alt="They all float down here" width="206" height="250" />Another addition to the mix is uncommon infected. These zombies don&#8217;t command the great powers that the special infected do, but still have something to set them apart from the rest of the horde. The best example is the clown zombie of the amusement park episode. Amongst the common infected of the Dark Carnival are zombies which will, when alerted, squeak their shoes and attract even more flesh-eaters to the cabal. It becomes clear that many of these uncommon infected become priority considering their unique and sometimes inconvenient effects.</p>
<p>New special infected have been included as well. The Jockey will leap onto the shoulders of a survivor and yank them away from the group, pulling them into dangerous situations, out of sight from the rest of the group, or even pulling them off of ledges. The Spitter can lay down a patch of bubbling acid that causes severe damage to those that stay in it too long, especially devastating against survivors who are already incapacitated or pinned down by another infected. Last but not least are the Chargers. As implied by the name, a Charger will barrel down on a group of survivors, scattering everyone in its path and slam one unlucky soul into the ground repeatedly until it is stopped.</p>
<p>A new gametype has been added for multiplayer entitled Scavenge. Similar to versus mode, teams in scavenge must take turns as zombies and survivors to either collect gas cans within a time limit or stop the opposing team from collecting them. Various techniques can be employed by both sides to achieve an end, and the action is made even more frantic by the stationary nature of the matches. At any given time, the special infected know exactly where the survivors are located.</p>
<p>Finally, the arsenal has been greatly improved this time around. There are now multiple types of shotguns, automatic weapons, and rifles to keep one&#8217;s ranged experience varied and intriguing. Melee weapons have also been introduced and can be used to replace the pistol as one&#8217;s sidearm. Magnums have even been included as a more powerful sidearm alternative to the original 15 round peashooter. Couple these powerful new weapons with much gorier zombie death animations, and the player is immediately and completely immersed in a visceral adrenaline-fueled undead bloodbath.</p>
<p>Due to the short wait between the two titles, I suspect that many expected there wouldn&#8217;t be as much new content added in such little time. In some ways, this is correct. The basic mechanics and elements of game play have been essentially kept intact, but for a title that got so much right the first time around, this is a good thing. The handful of new characters, weapons, and game mechanics that have been included act as a catalyst however, filling in the holes of the first game and providing a complete package that excels at bringing random strangers together to cooperate under threat of extinction.<img class="aligncenter size-full wp-image-4212" title="Kill all sons of bitches, that's my 'ficial instructions." src="http://geekspective.com/wp-content/uploads/2009/11/left-4-dead-2-cast.jpg" alt="Kill all sons of bitches, that's my 'ficial instructions." width="500" height="305" /></p>
<p>Final Verdict &#8211; 10/10</p>
<p>Worth releasing this soon, no reason to keep this masterpiece from the fans. Valve knows how to make a good game. I played on the 360 version and have completed all 5 campaigns with various random XBox Live gamers.</p>
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		<title>Modern Warfare 2 Launch Trailer Drops with Eminem</title>
		<link>http://geekspective.com/4142/modern-warfare-2-launch-trailer-drops-with-eminem/</link>
		<comments>http://geekspective.com/4142/modern-warfare-2-launch-trailer-drops-with-eminem/#comments</comments>
		<pubDate>Thu, 05 Nov 2009 18:00:12 +0000</pubDate>
		<dc:creator>Josh Long</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[Eminem]]></category>
		<category><![CDATA[Infinity Ward]]></category>
		<category><![CDATA[Launch Trailer]]></category>
		<category><![CDATA[MW2]]></category>

		<guid isPermaLink="false">http://geekspective.com/?p=4142</guid>
		<description><![CDATA[Modern Warfare 2 is almost upon us, and to sedate the wanting Infinity Ward has released the official launch trailer. It features Eminem dropping beats for the trailer and no dedicated servers. Be warned though: the trailer may contain some pretty awesome spoilers. You can check it out after the jump.]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-4143" title="MW2_Launch_Trailer" src="http://geekspective.com/wp-content/uploads/2009/11/MW2_Launch_Trailer.jpg" alt="MW2_Launch_Trailer" width="600" height="240" /></p>
<p><em>Modern Warfare 2</em> is almost upon us, and to sedate the wanting Infinity Ward has released the official launch trailer. It features Eminem dropping beats for the trailer and no dedicated servers. Be warned though: the trailer may contain some pretty awesome spoilers. You can check it out after the jump.</p>
<p><span id="more-4142"></span></p>
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		<title>Cole Hamels Confirms Grenade Spam is &#8220;for Pussies&#8221;</title>
		<link>http://geekspective.com/4105/cole-hamels-confirms-grenade-spam-is-for-pussies/</link>
		<comments>http://geekspective.com/4105/cole-hamels-confirms-grenade-spam-is-for-pussies/#comments</comments>
		<pubDate>Sat, 31 Oct 2009 18:00:02 +0000</pubDate>
		<dc:creator>Josh Long</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[Modern Warfare 2]]></category>
		<category><![CDATA[Philadelphia Phillies]]></category>
		<category><![CDATA[World Series]]></category>

		<guid isPermaLink="false">http://geekspective.com/?p=4105</guid>
		<description><![CDATA[I think you will all agree with me that getting killed by randomly tossed grenades sucks. World Series participant and Game 3 pitcher for the Philadelphia Phillies Cole Hamels also agrees. He even goes the distance to even label the people that throw those grenades as &#8220;pussies&#8221; in the newest MW2 promotional video. You can [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-4106" title="MW2_Fight_Again_Grenade_Spam" src="http://geekspective.com/wp-content/uploads/2009/10/MW2_Fight_Again_Grenade_Spam.jpg" alt="MW2_Fight_Again_Grenade_Spam" width="600" height="200" /></p>
<p>I think you will all agree with me that getting killed by randomly tossed grenades sucks. World Series participant and Game 3 pitcher for the Philadelphia Phillies Cole Hamels also agrees. He even goes the distance to even label the people that throw those grenades as &#8220;pussies&#8221; in the newest <em>MW2</em> promotional video. You can check out the video after the jump while I play through <em>MW</em>&#8216;s singleplayer story.</p>
<p><span id="more-4105"></span></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/XxBdcdKVm2U&amp;hl=en&amp;fs=1&amp;color1=0xe1600f&amp;color2=0xfebd01" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/XxBdcdKVm2U&amp;hl=en&amp;fs=1&amp;color1=0xe1600f&amp;color2=0xfebd01" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
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		<title>Flash Forward &#8211; Dragon Age Journeys</title>
		<link>http://geekspective.com/4080/flash-forward-dragon-age-journeys/</link>
		<comments>http://geekspective.com/4080/flash-forward-dragon-age-journeys/#comments</comments>
		<pubDate>Thu, 29 Oct 2009 18:00:15 +0000</pubDate>
		<dc:creator>Dylan Pulley</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[bioware]]></category>
		<category><![CDATA[Dragon Age]]></category>
		<category><![CDATA[EA2D]]></category>
		<category><![CDATA[Flash]]></category>

		<guid isPermaLink="false">http://geekspective.com/?p=4080</guid>
		<description><![CDATA[Last week, we announced the advent of Dragon Age Journeys: The Deep Roads. Crafted by the newly founded EA2D production crew, Journeys is a flash-based Strategy RPG that can be played in your web browser. I don&#8217;t usually tend to scrutinize Flash games too much, but having spent several hours with this title, it is [...]]]></description>
			<content:encoded><![CDATA[<p>Last week, we announced the advent of <em>Dragon Age Journeys: The Deep Roads</em>. Crafted by the newly founded EA2D production crew, <em>Journeys </em>is a flash-based Strategy RPG that can be played in your web browser. I don&#8217;t usually tend to scrutinize Flash games too much, but having spent several hours with this title, it is clear to see that this is not your average Flash game. Read on to find out how the game makes the grade and how it has shifted the paradigm of Flash-based entertainment.<img class="aligncenter size-full wp-image-4082" title="And the award for longest name for a flash game goes to...." src="http://geekspective.com/wp-content/uploads/2009/10/dragon-age-journeys.jpg" alt="And the award for longest name for a flash game goes to...." width="400" height="200" /><span id="more-4080"></span></p>
<p>To start, the player creates their character from a fairly straightforward character creator which is essentially a much simpler version of <em>Origins</em>&#8216; creator. The player&#8217;s character begins on a journey with their unit to the Deep Roads to do battle with the rising number of Darkspawn in the area. Barely escaping an ambush by an unusually large force of Darkspawn, you escape to the Dwarven capitol of Orzammar and attempt to rally support against the Darkspawn threat. Throughout the game, battle goes down on a hex grid in a style similar to the Might and Magic series. As you gain experience, you can level up your characters and assign their talents, giving you a little bit of insight into the way characters will advance in <em>Origins.</em></p>
<p>For a program constructed in Flash, the visuals are fantastic. Characters and environments contain a high level of detail by Flash standards, thanks in great part to Adam Phillips of <a href="http://biteycastle.com/content/animation_brk.php" target="_blank">Brackenwood</a> fame. My only beef with the visual design of the game is that the dungeons one must crawl through are quite mundane, repetitive, and flat. Some effort could have been made to at least throw in the illusion of vertical depth. One assumes that a massive series of underground caverns would not be a perpetually flat plane. All things considered, the visual experience is quite refined for a platform that is primarily used as a workplace time waster.</p>
<p>On its surface, <em>Journeys </em>is a pretty unassuming strategy RPG with some solid dialogue and graphics. As mentioned previously, EA2D has employed some <a href="http://twitter.com/monstersden" target="_blank">distinguished</a> <a href="http://twitter.com/chluaid" target="_blank">veterans</a> from the field of Flash gaming, so the game doesn&#8217;t mess around. Where the game truly shines is the way it factors into the overall Dragon Age marketing plan. For completing surveys, unlocking achievements, or accomplishing certain quests, one may unlock equipment which can be downloaded and used for your characters in <em>Dragon Age: Origins. </em>In this way, a continuity is created between platforms, and the IP gains integrity as a well-constructed, connected mythos. This manner of storytelling and multimedia integration is truly an epoch-making endeavor.</p>
<p><img class="aligncenter size-full wp-image-4055" title="Truly shocking." src="http://geekspective.com/wp-content/uploads/2009/10/DragonAgeJourneys.jpg" alt="Truly shocking." width="500" height="373" /></p>
<p>In terms of replayability, the game will take up several hours for each playthrough. Also, considering that the greatest of the unlockable items, the Helm of the Deep, requires an achievement that demands playing through the game as each of the three classes, it will take multiple replays of the game to unlock everything. The multiple dialog choices and varying talent specs for each class allow for a fresh experience each time, making the replays quite enjoyable.  Overall, between the immaculate crew of flash authors, brilliant marketing tactics, and superb storytelling, <em>Dragon Age Journeys</em> is a franchise that I look forward to seeing more of. Keep up the good work, EA2D.</p>
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		<title>EA2D Launches First Title, Dragon Age Journeys</title>
		<link>http://geekspective.com/4054/ea2d-launches-first-title-dragon-age-journeys/</link>
		<comments>http://geekspective.com/4054/ea2d-launches-first-title-dragon-age-journeys/#comments</comments>
		<pubDate>Fri, 23 Oct 2009 14:15:18 +0000</pubDate>
		<dc:creator>Dylan Pulley</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[bioware]]></category>
		<category><![CDATA[Dragon Age]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[EA games]]></category>
		<category><![CDATA[EA2D]]></category>
		<category><![CDATA[Flash games]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://geekspective.com/?p=4054</guid>
		<description><![CDATA[With the impending release of Bioware&#8217;s hotly anticipated new RPG Dragon Age: Origins, EA has been hard at work to release a browser-based flash game to expand upon the story of Origins. The result is Dragon Age Journeys, a three part installment by EA&#8217;s newest studio, EA2D. A crack team of flash author greats has [...]]]></description>
			<content:encoded><![CDATA[<p>With the impending release of Bioware&#8217;s hotly anticipated new RPG <em>Dragon Age: Origins, </em>EA has been hard at work to release a browser-based flash game to expand upon the story of <em>Origins</em>. The result is <em><a href="http://www.dragonagejourneys.com" target="_blank">Dragon Age Journeys</a></em>, a three part installment by EA&#8217;s newest studio, EA2D. A crack team of flash author greats has been assembled for the project staff, including <a href="http://twitter.com/monstersden" target="_blank">Daniel Stradwick</a>, <a href="http://twitter.com/chluaid" target="_blank">Adam Phillips</a>, and <a href="http://diffusiongames.com/" target="_blank">Andrew Sega</a>. <em>The Deep Roads </em>is part one of the three part saga that has just been released, and even includes unlockable equipment for <em>Origins </em>upon completion of certain achievements and tasks.<img class="aligncenter size-full wp-image-4055" title="Lightningbolt! Lightningbolt!" src="http://geekspective.com/wp-content/uploads/2009/10/DragonAgeJourneys.jpg" alt="Lightningbolt! Lightningbolt!" width="500" height="373" /></p>
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		<title>Thursday Throwdown &#8211; Silence is Golden</title>
		<link>http://geekspective.com/3997/thursday-throwdown-silence-is-golden/</link>
		<comments>http://geekspective.com/3997/thursday-throwdown-silence-is-golden/#comments</comments>
		<pubDate>Fri, 16 Oct 2009 00:00:45 +0000</pubDate>
		<dc:creator>Dylan Pulley</dc:creator>
				<category><![CDATA[Circadian Showdown]]></category>
		<category><![CDATA[Dailies]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Dead Space]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[Gordan Freeman]]></category>
		<category><![CDATA[Half Life 2]]></category>
		<category><![CDATA[Isaac Clarke]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[valve]]></category>

		<guid isPermaLink="false">http://geekspective.com/?p=3997</guid>
		<description><![CDATA[Protagonists. They come in all shapes, sizes, colors, and creeds. The most successful of these creatures seem to be the strong and silent type. From Link onward, a majority of our protagonists have been mute or near-mute with fairly generic personalities. This can be used to great effect or detriment on behalf of the creator, [...]]]></description>
			<content:encoded><![CDATA[<p>Protagonists. They come in all shapes, sizes, colors, and creeds. The most successful of these creatures seem to be the strong and silent type. From Link onward, a majority of our protagonists have been mute or near-mute with fairly generic personalities. This can be used to great effect or detriment on behalf of the creator, depending on the quality of writing to flesh out the character. Two of the most recently successful of these silent heroes shall be our subjects for today&#8217;s Thursday Throwdown.</p>
<p><img class="aligncenter size-full wp-image-4004" title="Would the real silent protagonist please say yup?" src="http://geekspective.com/wp-content/uploads/2009/10/IsaacvsGordan.jpg" alt="Would the real silent protagonist please say yup?" width="400" height="289" /><span id="more-3997"></span>Isaac Clarke is an engineer sent to inspect the missing spaceship USG Ishimura in the 2008 title<em><span style="font-style: normal;"> </span>Dead Space. </em>Throughout the course of the game, Isaac is hounded by a necromorphic alien virus as he employs kinesis and stasis modules to assist him in returning the Ishimura to working condition. Similarly, Gordan Freeman is a man of science, wielding crowbar and gravity gun while being chased by headcrab zombies and alien critters. This match looks like a close one, as both seem to be evenly matched  in power. Who then, dear readers, shall be victor of this Thursday Throwdown?</p>
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		<title>Return to the Shire</title>
		<link>http://geekspective.com/3985/return-to-the-shire/</link>
		<comments>http://geekspective.com/3985/return-to-the-shire/#comments</comments>
		<pubDate>Tue, 13 Oct 2009 23:45:58 +0000</pubDate>
		<dc:creator>Dylan Pulley</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Lord of the Rings Online]]></category>
		<category><![CDATA[LOTRO]]></category>
		<category><![CDATA[mmorpg]]></category>
		<category><![CDATA[Turbine]]></category>
		<category><![CDATA[Welcome Back Week]]></category>

		<guid isPermaLink="false">http://geekspective.com/?p=3985</guid>
		<description><![CDATA[For the week of October 15th through the 21st, existing Lord of the Rings Online accounts will be activated for free as a part of the Welcome Back Week event. Also for the week, get the Mines of Moria expansion pack for only $9.99. As an additional bonus, if any subscription of 3-months or more [...]]]></description>
			<content:encoded><![CDATA[<p>For the week of October 15th through the 21st, existing <em><a href="http://www.lotro.com/" target="_blank">Lord of the Rings Online</a></em> accounts will be activated for free as a part of the Welcome Back Week event. Also for the week, get the<em> Mines of Moria</em> expansion pack for only $9.99. As an additional bonus, if any subscription of 3-months or more is purchased, players will receive the new <em>Siege of Mirkwood</em> expansion pack for free. If you enjoyed this MMO as much as I once did, you may want to give this value a glance.</p>
<p><img class="aligncenter size-full wp-image-3986" title="Back to greener pastures" src="http://geekspective.com/wp-content/uploads/2009/10/Shire.JPG" alt="Back to greener pastures" width="650" height="185" /></p>
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		<title>Lucidity Mini-Review &#8211; Sweet Dreams</title>
		<link>http://geekspective.com/3944/lucidity-mini-review-sweet-dreams/</link>
		<comments>http://geekspective.com/3944/lucidity-mini-review-sweet-dreams/#comments</comments>
		<pubDate>Tue, 13 Oct 2009 12:30:56 +0000</pubDate>
		<dc:creator>Dylan Pulley</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[art game]]></category>
		<category><![CDATA[dreams]]></category>
		<category><![CDATA[Lucidity]]></category>
		<category><![CDATA[puzzle]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[XBLA]]></category>

		<guid isPermaLink="false">http://geekspective.com/?p=3944</guid>
		<description><![CDATA[This week the Live Arcade saw the release of the South Park tower defense game and Lucidity, a 2D platforming puzzler by LucasArts.  Since I&#8217;ve about had my fill of tower defense for the time being, this week I will be looking at Lucidity. The game can be found on the Live Arcade for 800 [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">This week the Live Arcade saw the release of the South Park tower defense game and <em>Lucidity</em>, a 2D platforming puzzler by LucasArts.  Since I&#8217;ve about had my fill of tower defense for the time being, this week I will be looking at <em>Lucidity</em>. The game can be found on the Live Arcade for 800 points, as well as through Steam for $9.99 on the PC. The price was right, so how did the game square up?<br />
<img class="aligncenter size-full wp-image-3945" title="First sign you're dreaming? Broken clocks." src="http://geekspective.com/wp-content/uploads/2009/10/Lucidity.jpg" alt="First sign you're dreaming? Broken clocks" width="480" height="269" /><br />
<span id="more-3944"></span></p>
<p style="text-align: left;">The game follows Sofi, a young girl who follows an increasingly dangerous path through her dreamscape. Sofi constantly moves towards the right side of the screen, and it is up to the player to place randomly selected tiles into the level to adjust her path and steer her clear of obstacles. Despite Sofi&#8217;s slow gait, this gets very frantic, very fast.</p>
<p style="text-align: left;">Graphically, this game is exceptionally pleasing. For a game that handles the subject of dreams, the visuals certainly do the subject matter justice. Landscapes vary from level to level, with backdrops and obstacles running the gamut from pleasant valleys to treacherous, craggy, oceanic trenches.</p>
<p style="text-align: left;">The musical score varies depending on the landscape Sofi is traversing. While utilizing a staircase tile, the music will lightly step upwards in pitch, for example. The ambient nature of the music complements the dreaminess of the piece very nicely, creating a whimsical sensory experience that is brilliant and inspired.</p>
<p style="text-align: left;">Overall, the game has enough to keep you going back to get the most out of your money. To collect all of the fireflies, the collectible items placed throughout each level, requires many replays of each level. The challenges can be very unforgiving, causing me to step away from the game for a while in a few situations. So, those of you who are fans of surpassing paramount difficulty will be quite pleased.</p>
<p style="text-align: left;">Final Verdict : 8.5</p>
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		<title>GTTV Interviews: Modern Warfare II</title>
		<link>http://geekspective.com/3955/gttv-interviews-modern-warfare-ii/</link>
		<comments>http://geekspective.com/3955/gttv-interviews-modern-warfare-ii/#comments</comments>
		<pubDate>Mon, 12 Oct 2009 01:08:48 +0000</pubDate>
		<dc:creator>Tyler Huckaby</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Infinity Ward]]></category>
		<category><![CDATA[Modern Warfare 2]]></category>

		<guid isPermaLink="false">http://geekspective.com/?p=3955</guid>
		<description><![CDATA[Since Josh is some sort of evil dictator, he&#8217;s making me (ME of all people) post this series of interviews conducted by Gametrailers on various elements of the upcoming Modern Warfare II.  It covers some info about the game&#8217;s single and multiplayer aspects, but mainly reveals elements to the series&#8217; new Spec Ops mode. A [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-3957" title="Modern-Warfare-2-GamesCom-2009-Co-Op-Preview" src="http://geekspective.com/wp-content/uploads/2009/10/Modern-Warfare-2-GamesCom-2009-Co-Op-Preview.jpg" alt="Modern-Warfare-2-GamesCom-2009-Co-Op-Preview" width="600" height="305" /></p>
<p>Since Josh is some sort of evil dictator, he&#8217;s making me (ME of all people) post this series of interviews conducted by Gametrailers on various elements of the upcoming <em>Modern Warfare II</em>.  It covers some info about the game&#8217;s single and multiplayer aspects, but mainly reveals elements to the series&#8217; new Spec Ops mode.</p>
<p>A very intriguing 21 minutes, if I do say so myself.  Hit the jump for video.</p>
<p><span id="more-3955"></span><br />
<object id="gtembed" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="392" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowScriptAccess" value="sameDomain" /><param name="allowFullScreen" value="true" /><param name="quality" value="high" /><param name="src" value="http://www.gametrailers.com/remote_wrap.php?mid=57232" /><param name="name" value="gtembed" /><param name="align" value="middle" /><param name="allowfullscreen" value="true" /><embed id="gtembed" type="application/x-shockwave-flash" width="480" height="392" src="http://www.gametrailers.com/remote_wrap.php?mid=57232" align="middle" name="gtembed" quality="high" allowfullscreen="true" allowscriptaccess="sameDomain"></embed></object></p>
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		<title>Sunday Night Warfare *UPDATE*</title>
		<link>http://geekspective.com/3860/sunday-night-warfare/</link>
		<comments>http://geekspective.com/3860/sunday-night-warfare/#comments</comments>
		<pubDate>Sun, 04 Oct 2009 13:23:37 +0000</pubDate>
		<dc:creator>Tyler Huckaby</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[TV]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[football]]></category>
		<category><![CDATA[Modern Warfare 2]]></category>
		<category><![CDATA[NBC]]></category>
		<category><![CDATA[trailer]]></category>

		<guid isPermaLink="false">http://geekspective.com/?p=3860</guid>
		<description><![CDATA[*UPDATE &#8211; Trailer has been released on the following websites (All sites are slow Sunday night.  See what works for you): * Infinity Ward * Gametrailers * Youtube Since Sundays are usually lackluster for news, or even completely void of it, I figured I&#8217;d throw out an FYI in case you missed it. A new [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-3861" src="http://geekspective.com/wp-content/uploads/2009/10/modern-warfare-2-20090526011249654_640w.jpg" alt="modern-warfare-2-20090526011249654_640w" width="640" height="320" /></p>
<p>*UPDATE &#8211; Trailer has been released on the following websites (All sites are slow Sunday night.  See what works for you):</p>
<p>* <a href="http://modernwarfare2.infinityward.com/games.php#/Videos?id=5" target="_blank">Infinity Ward</a><br />
* <a href="http://www.gametrailers.com/video/washington-d-c-modern-warfare/57266" target="_blank">Gametrailers<br />
</a>* <a href="http://www.youtube.com/watch?v=8toHfZm6jNE" target="_blank">Youtube</a></p>
<p>Since Sundays are usually lackluster for news, or even completely void of it, I figured I&#8217;d throw out an FYI in case you missed it.</p>
<p>A new trailer for <em>Modern Warfare 2</em> will air sometime during the Chargers-Steelers game tonight (NBC &#8211; 8:20 ET kickoff).  I post this since Infinity Ward is always pretty hush-hush and to the point about their games; so every chance they throw at us to see some content is pretty sweet.</p>
<p>Now, the real question is for those who don&#8217;t normally watch football: will you watch the game to see the trailer?  I personally can&#8217;t stand watching football unless it&#8217;s for a party with food and drunken imbeciles.  But I have a suspicion I&#8217;ll at least leave on the TV in the background.</p>
<p>[Source <a href="http://content.usatoday.com/communities/gamehunters/post/2009/10/new-modern-warfare-2-trailer-kicks-off-on-nbc-sunday-night-football/1" target="_blank">USA Today</a>]</p>
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		<title>TGS Final Fantasy XIV Trailer</title>
		<link>http://geekspective.com/3738/tgs-final-fantasy-xiv-trailer/</link>
		<comments>http://geekspective.com/3738/tgs-final-fantasy-xiv-trailer/#comments</comments>
		<pubDate>Thu, 24 Sep 2009 21:26:50 +0000</pubDate>
		<dc:creator>Josh Long</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[FFXIV]]></category>
		<category><![CDATA[Final Fantasy]]></category>
		<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[TGS]]></category>

		<guid isPermaLink="false">http://geekspective.com/?p=3738</guid>
		<description><![CDATA[The next Final Fantasy MMO, Final Fantasy XIV, got its own brand new trailer for Tokyo Game Show. Compared to the first FFXIV trailer, this one seems to show more detail on what to expect. I&#8217;m glad to see that all the races from FFXI are present in the trailer in action. Also, if the [...]]]></description>
			<content:encoded><![CDATA[<p>The next Final Fantasy MMO, <em>Final Fantasy XIV</em>, got its own brand new trailer for Tokyo Game Show. Compared to the first <em>FFXIV </em>trailer, this one seems to show more detail on what to expect. I&#8217;m glad to see that all the races from <em>FFXI </em>are present in the trailer in action. Also, if the graphics are what they show in the trailer for the bad guys, <em>FFXIV </em>will truly be a badass MMO to play. Now, I only hope I can get into the beta, about which they post info at the end of the trailer. Check it out after the jump.</p>
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		<title>Assassin&#8217;s Creed II Combat Trailer</title>
		<link>http://geekspective.com/3317/assassins-creed-ii-combat-trailer/</link>
		<comments>http://geekspective.com/3317/assassins-creed-ii-combat-trailer/#comments</comments>
		<pubDate>Thu, 03 Sep 2009 16:24:15 +0000</pubDate>
		<dc:creator>Josh Long</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[assassin's creed II]]></category>
		<category><![CDATA[combat]]></category>
		<category><![CDATA[trailer]]></category>
		<category><![CDATA[ubisoft]]></category>

		<guid isPermaLink="false">http://geekspective.com/?p=3317</guid>
		<description><![CDATA[A brand new Assassin&#8217;s Creed II trailer. Mostly showing off some of the combat you can do in the upcoming game with a funky music beat to set the mood. Some of the modeling does not look so great zoomed in and slowed down though. I have a feeling the game will look great when [...]]]></description>
			<content:encoded><![CDATA[<p>A brand new <em>Assassin&#8217;s Creed II</em> trailer. Mostly showing off some of the combat you can do in the upcoming game with a funky music beat to set the mood. Some of the modeling does not look so great zoomed in and slowed down though. I have a feeling the game will look great when played on a HDTV at regular speed. Enjoy the funky beats and action.</p>
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