The Night Snails have their next mission – break into a hidden underground vault! And who better to bring when cat burgling than… an actual cat! Guest starring Shane from Total Party Thrill as Whis-purrs!
It’s downtime time! The crew ties up loose ends and attempts to end a war with The Law, along with improving their skills and de-stressing. Because sometimes you need to relax and just INDULGE… in your most terrible vice!
The missing Crystal of Kaze is within reach, but there’s a last obstacle in the way of The Night Snails before they can grab it. Well, technically, there’s several identical last obstacles in the way – will the Snails get leap over them with wicked aplomb, or be stopped in their tracks? Also… do clones have souls? These questions answered and more all in the next episode of Tales from Mauxferry!
Uh-oh! The mysteries of this dinner party are starting to unravel, and they’re even stranger than The Night Snails thought they would be. Tune in this week to hear a rousing game of “Never Have I Ever”, a desperate bathroom brawl, and a stealing spree for the ages!
It’s a party! A very fancy dinner party. And the Night Snails are invited! Or, rather, they’ve found a way to invite themselves without arousing too much suspicion. But there’s something… strange about this particular party and its guests. Will the Snails make new friends, or run into old enemies? Will they get to the bottom of this strangeness? And where the heck is that Crystal of Kaze? Tune in to find out!
The Night Snails are doing the dirty work of the Vanguard of Light, but sometimes you have to work with your enemy to ensure you don’t get… well, you don’t all get killed. Using the Crystal of Kaze, the Snails are able to hunt down the missing artifact, but it’s a wild (and kind of weird) chase, leading to a very unlikely final location…
Ends up killing a bunch of guards can have major consequences! The Vanguard of Light is officially at war with the Night Snails, and it’s a war that our criminal heroes very well may lose. Will the Snails try to make peace, or go to the mattresses with The Law? And what the heck is up with that crazy crystal Bug was running around with? Find out in this exciting episode of Tales from Mauxferry!
Hohoooo boy. The last score did NOT go as planned, and now there are a bunch of dead guards, a wagon full of vampire corpses, and some very traumatized Night Snails out in the open. Can De’Marko and Vezz rally the rest of the Snails and get out of there before the Vanguard of Light arrive? Will Bug be able to mentally recover from accidentally killing his girlfriend? This and many more questions answered… now!
Sometimes simple missions go awry – sometimes they go REALLY awry. The Night Snails did their due diligence and did as much intelligence as they could, but once you’re in the field, things get crazy. Can they escort their wagon filled with vampires past several paladin-filled checkpoints? And will Bug use his magical artifact on De’Marko’s childhood friend (and now police guard) Grace? Many questions and many answers in this episode of Tales from Mauxferry!