The Night Snails are doing the dirty work of the Vanguard of Light, but sometimes you have to work with your enemy to ensure you don’t get… well, you don’t all get killed. Using the Crystal of Kaze, the Snails are able to hunt down the missing artifact, but it’s a wild (and kind of weird) chase, leading to a very unlikely final location…
Ends up killing a bunch of guards can have major consequences! The Vanguard of Light is officially at war with the Night Snails, and it’s a war that our criminal heroes very well may lose. Will the Snails try to make peace, or go to the mattresses with The Law? And what the heck is up with that crazy crystal Bug was running around with? Find out in this exciting episode of Tales from Mauxferry!
Hohoooo boy. The last score did NOT go as planned, and now there are a bunch of dead guards, a wagon full of vampire corpses, and some very traumatized Night Snails out in the open. Can De’Marko and Vezz rally the rest of the Snails and get out of there before the Vanguard of Light arrive? Will Bug be able to mentally recover from accidentally killing his girlfriend? This and many more questions answered… now!
Sometimes simple missions go awry – sometimes they go REALLY awry. The Night Snails did their due diligence and did as much intelligence as they could, but once you’re in the field, things get crazy. Can they escort their wagon filled with vampires past several paladin-filled checkpoints? And will Bug use his magical artifact on De’Marko’s childhood friend (and now police guard) Grace? Many questions and many answers in this episode of Tales from Mauxferry!
The Night Snails have what seems to be a seemingly simple escort mission, but nothing is ever simple when vampires are involved! A score like this will take intricate planning and detailed preparation, and the Night Snails are great at that! Right?
With possible gang wars being incited, police stations being visited, pet badgers being gambled for, and possible brothel houses shopped for, this is possibly the most exciting Downtime to date! Listen in to this episode of Tales of Mauxferry to learn how this Time goes Down!
The Night Snails have just taken down one of their biggest foes to date – but they did it in enemy territory and EXTREMELY loudly. Not to mention that that foe swallowed two of them before they killed it! How will Vezz, Tombs, De’Marko, and Iora get out of this one? And will they be able to do the job before getting caught? Tune in to find out!
Tombs has made his bones, so it’s time for a proper score with the New Night Snails ™. When a goblin comes a-knocking with a classic debt collector job, the Snails find themselves doing some breaking and entering and smashing. Will they betray their employer in the pursuit of more coin? Will they make new friends and new enemies? Will they screw it up somehow and only make new enemies? Listen in to find out!
Welcome to the newest Night Snail, Hevok aka Tombs! Or rather prospective member – to be a true Night Snail you have to earn your place, and the mission this time is one of expansion. The neighboring tavern seems like a good place to start, so Tombs – let’s see what you got!