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	<title>geekspective.com &#187; BioWare</title>
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		<title>geekspective.com &#187; BioWare</title>
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		<title>Initial Impressions – Dragon Age 2</title>
		<link>http://geekspective.com/6065/initial-impressions-dragon-age-2/</link>
		<comments>http://geekspective.com/6065/initial-impressions-dragon-age-2/#comments</comments>
		<pubDate>Tue, 15 Mar 2011 14:30:57 +0000</pubDate>
		<dc:creator>Dylan Pulley</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[BioWare]]></category>
		<category><![CDATA[Dragon Age]]></category>
		<category><![CDATA[Dragon Age 2]]></category>
		<category><![CDATA[RPG]]></category>

		<guid isPermaLink="false">http://geekspective.com/?p=6065</guid>
		<description><![CDATA[Things are immensely different this time around, but that's not necessarily a bad thing.]]></description>
			<content:encoded><![CDATA[<p>Having spent at least 100+ hours on <em>Dragon Age: Origins</em> and digesting nearly every marketing ploy regarding the <em>Dragon Age</em> universe, to say that I was excited for <em>Dragon Age 2</em> would be a grave understatement. Prior to release, there was a lot of talk about focusing on the overall visual style for the sequel. I was eager to see if the talk would be vindicated by the end result, because honestly I felt that the lack of any unique visual spice was one of the major downfalls of <em>Origins</em>. Upon spending close to 10 hours with a red-haired Fighter with sideburns and a Rogue with an uncanny resemblance to a certain pop idol, I felt comfortable to pass judgment on my cursory glance at the tip of the iceberg.</p>
<p><img class="aligncenter size-full wp-image-6128"  src="http://geekspective.com/wp-content/uploads/2011/03/Dragon_Age_2_Redeye.jpg" alt="" width="610" height="263" /></p>
<p>Things are immensely different this time around, that much is made clear in the first 15 minutes of game play. If you played the demo that dropped a couple weeks ago, the intro is not much different. A tall tale is told regarding an event in the player character&#8217;s life. You&#8217;re thrust onto a mountaintop surrounded by an army of Darkspawn blighters and given an arsenal of devastating new abilities based on what class you picked. This serves the purpose of letting you figure out at the offset that, while war never changes, the combat in <em>Dragon Age</em> obviously has. As a warrior, I was pulling off whirlwind cleaving attacks that would turn large arcs of 5+ foes into a fine red mist. The pace of combat is much faster, the attacks are far more devastating, and the number of enemies thrown on screen at once would make <em>Origins</em>&#8216; frame-rate develop a stutter. 2-3 hours after your character has been reset to the reality of only having one ability, it becomes clear that the handful of skills they let you sample at the offset are an amuse bouché compared to the sheer volume and intensity of attacks available.</p>
<p>As always, the world is rife with rich characters, gorgeous set-pieces, and enough collectible lore to make an ogre choke. So far, the game feels much more geographically concentrated in comparison to the first. Much of the game takes place in the city of Kirkwall, a large metropolis that used to function as a slave trade capital. Quests will take you into the outlying wilderness, but for the most part you will be traveling the mean streets, making a name for yourself. Whether that reputation is good or bad is entirely up to you, considering BioWare&#8217;s signature dialogue options are back and more diverse than ever.</p>
<p>For all the good, there are a few things that still don&#8217;t sit very well with me about the title. For one, you can no longer pimp your companions out with all of that sweet armor you&#8217;re going to be finding, because a companion&#8217;s head, chest, and boot slots are all taken up by a special set of companion armor. These can only be upgraded by completing certain companion quests or finding the proper vendor to sell you upgrades for specific characters. Granted, this prevents the issues from the first game where characters would get pissed off and <a href="http://www.penny-arcade.com/comic/2009/12/2/" target="_blank">walk out with your premium gear</a>. Aside from that, there is the issue of not actually generating your character until after the previously mentioned intro. This led to me finding out 15 minutes into the game that my <em>Dragon Age: Origins</em> save file was on another memory unit and in one of my finer moments of impatience I just said &#8220;Fuck it&#8221; and kept playing as a fresh character.</p>
<p><img class="aligncenter size-full wp-image-6129"  src="http://geekspective.com/wp-content/uploads/2011/03/Dragon_Age_2_Bloody_Hawke.jpg" alt="" width="610" height="327" /></p>
<p>At the end of the day, <em>Dragon Age 2</em> is still a damn fine game. Despite the previous issues, I&#8217;ve gone back and relocated my old saves and started a new character based on my main character in <em>Origins</em>. So far, there isn&#8217;t much that I can tell is effected by the events of <em>Origins</em>, but I&#8217;m sure as the timeline pans out, some of those characters and actions will come into play in the faraway city of Kirkwall.  As long as you don&#8217;t mind a little less customization of your companions and a combat system that seems a bit more <em>God of War</em>, <em>Dragon Age 2</em> is sure to be a game that will easily get the most mileage out of your gaming dollar.</p>
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		<title>DLC Mini-review – Return to Ostagar</title>
		<link>http://geekspective.com/4467/dlc-mini-review-return-to-ostagar/</link>
		<comments>http://geekspective.com/4467/dlc-mini-review-return-to-ostagar/#comments</comments>
		<pubDate>Fri, 05 Feb 2010 14:00:22 +0000</pubDate>
		<dc:creator>Dylan Pulley</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[BioWare]]></category>
		<category><![CDATA[DLC]]></category>
		<category><![CDATA[Dragon Age]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://geekspective.com/?p=4467</guid>
		<description><![CDATA[After several false starts, the newest DLC for Bioware's Dragon Age has finally been released on XBox 360 and PC.]]></description>
			<content:encoded><![CDATA[<p>After several false starts, the newest DLC for Bioware&#8217;s <em>Dragon Age</em> has finally been released on XBox 360 and PC with no word on PS3 yet. Thanks to some poor planning on Bioware&#8217;s behalf, the content dropped on January 29th, a mere 3 days after <em>Mass Effect 2</em>. Thanks to these overlapping releases, I&#8217;m willing to bet that I wasn&#8217;t the only <em>Dragon Age</em> fan that was blissfully unaware of the new content. I&#8217;ll let you know if it&#8217;s worth the five dollar price tag.</p>
<p><a href="http://geekspective.com/wp-content/uploads/2010/02/Cailan.jpg"><img class="aligncenter size-full wp-image-4468"  src="http://geekspective.com/wp-content/uploads/2010/02/Cailan-e1265382258399.jpg" alt="" width="600" height="337" /></a></p>
<p>In <em>Return to Ostagar</em>, the player is tasked with returning to the battlefield of Ostagar where a majority of the Grey Wardens were exterminated by the Darkspawn. Arriving on the scene, you find there are no survivors and a lot of Darkspawn to be punished. Along your way, you&#8217;ll reclaim the lost arms and armor of King Cailan and Duncan. Not only do these look pretty cool, they are statistically superior to much of the armor in the game.</p>
<p>This is basically where the content stops, however. Ostagar hasn&#8217;t changed much, aside from now being covered in snow and in a state of crumbling disrepair. There is one additional achievement to be earned, and all in all the <em>Return to Ostagar</em> mission takes all of 30 minutes if you&#8217;re quick about it. For the amount of content, I can&#8217;t personally see what caused all the delays.</p>
<p>The price point seems to be on par with the rest of the DLC for the title. 15 bucks will get you a new character and a few new quests and items. 7 bucks will get you a new quest, a storage box, some new powers, and some new items. And apparently for 5 bucks you can just get a new quest and some items. If you&#8217;ve already got the MS points burning a hole in your pocket, or 5 bucks is just a trifle to you, by all means add this little bit of spice to your already zesty RPG experience. If not, I would certainly wait for the chance of a sale or DLC bundle to be released on the cheap.</p>
]]></content:encoded>
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		<title>Flash Forward &#8211; Dragon Age Journeys</title>
		<link>http://geekspective.com/4080/flash-forward-dragon-age-journeys/</link>
		<comments>http://geekspective.com/4080/flash-forward-dragon-age-journeys/#comments</comments>
		<pubDate>Thu, 29 Oct 2009 18:00:15 +0000</pubDate>
		<dc:creator>Dylan Pulley</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[BioWare]]></category>
		<category><![CDATA[Dragon Age]]></category>
		<category><![CDATA[EA2D]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[PC]]></category>

		<guid isPermaLink="false">http://geekspective.com/?p=4080</guid>
		<description><![CDATA[Find out how Dragon Age Journeys: The Deep Roads makes the grade and how it has shifted the paradigm of Flash-based entertainment.]]></description>
			<content:encoded><![CDATA[<p>Last week, we announced the advent of <em>Dragon Age Journeys: The Deep Roads</em>. Crafted by the newly founded EA2D production crew, <em>Journeys </em>is a flash-based Strategy RPG that can be played in your web browser. I don&#8217;t usually tend to scrutinize Flash games too much, but having spent several hours with this title, it is clear to see that this is not your average Flash game. Read on to find out how the game makes the grade and how it has shifted the paradigm of Flash-based entertainment.</p>
<p><img class="aligncenter size-full wp-image-4082"  src="http://geekspective.com/wp-content/uploads/2009/10/dragon-age-journeys.jpg" alt="And the award for longest name for a flash game goes to...." width="400" height="200" /></p>
<p>To start, the player creates their character from a fairly straightforward character creator which is essentially a much simpler version of <em>Origins</em>&#8216; creator. The player&#8217;s character begins on a journey with their unit to the Deep Roads to do battle with the rising number of Darkspawn in the area. Barely escaping an ambush by an unusually large force of Darkspawn, you escape to the Dwarven capitol of Orzammar and attempt to rally support against the Darkspawn threat. Throughout the game, battle goes down on a hex grid in a style similar to the Might and Magic series. As you gain experience, you can level up your characters and assign their talents, giving you a little bit of insight into the way characters will advance in <em>Origins.</em></p>
<p>For a program constructed in Flash, the visuals are fantastic. Characters and environments contain a high level of detail by Flash standards, thanks in great part to Adam Phillips of <a href="http://biteycastle.com/content/animation_brk.php" target="_blank">Brackenwood</a> fame. My only beef with the visual design of the game is that the dungeons one must crawl through are quite mundane, repetitive, and flat. Some effort could have been made to at least throw in the illusion of vertical depth. One assumes that a massive series of underground caverns would not be a perpetually flat plane. All things considered, the visual experience is quite refined for a platform that is primarily used as a workplace time waster.</p>
<p>On its surface, <em>Journeys </em>is a pretty unassuming strategy RPG with some solid dialogue and graphics. As mentioned previously, EA2D has employed some <a href="http://twitter.com/monstersden" target="_blank">distinguished</a> <a href="http://twitter.com/chluaid" target="_blank">veterans</a> from the field of Flash gaming, so the game doesn&#8217;t mess around. Where the game truly shines is the way it factors into the overall Dragon Age marketing plan. For completing surveys, unlocking achievements, or accomplishing certain quests, one may unlock equipment which can be downloaded and used for your characters in <em>Dragon Age: Origins. </em>In this way, a continuity is created between platforms, and the IP gains integrity as a well-constructed, connected mythos. This manner of storytelling and multimedia integration is truly an epoch-making endeavor.</p>
<p><img class="aligncenter size-full wp-image-4055"  src="http://geekspective.com/wp-content/uploads/2009/10/DragonAgeJourneys.jpg" alt="Truly shocking." width="500" height="373" /></p>
<p>In terms of replayability, the game will take up several hours for each playthrough. Also, considering that the greatest of the unlockable items, the Helm of the Deep, requires an achievement that demands playing through the game as each of the three classes, it will take multiple replays of the game to unlock everything. The multiple dialog choices and varying talent specs for each class allow for a fresh experience each time, making the replays quite enjoyable.  Overall, between the immaculate crew of flash authors, brilliant marketing tactics, and superb storytelling, <em>Dragon Age Journeys</em> is a franchise that I look forward to seeing more of. Keep up the good work, EA2D.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>EA2D Launches First Title, Dragon Age Journeys</title>
		<link>http://geekspective.com/4054/ea2d-launches-first-title-dragon-age-journeys/</link>
		<comments>http://geekspective.com/4054/ea2d-launches-first-title-dragon-age-journeys/#comments</comments>
		<pubDate>Fri, 23 Oct 2009 14:15:18 +0000</pubDate>
		<dc:creator>Dylan Pulley</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[BioWare]]></category>
		<category><![CDATA[Dragon Age]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[EA games]]></category>
		<category><![CDATA[EA2D]]></category>
		<category><![CDATA[Flash games]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://geekspective.com/?p=4054</guid>
		<description><![CDATA[EA has been hard at work to release a browser-based flash game to expand upon the story of Dragon Age: Origins. The result is Dragon Age Journeys.]]></description>
			<content:encoded><![CDATA[<p>With the impending release of Bioware&#8217;s hotly anticipated new RPG <em>Dragon Age: Origins, </em>EA has been hard at work to release a browser-based flash game to expand upon the story of <em>Origins</em>. The result is <em><a href="http://www.dragonagejourneys.com" target="_blank">Dragon Age Journeys</a></em>, a three part installment by EA&#8217;s newest studio, EA2D. A crack team of flash author greats has been assembled for the project staff, including <a href="http://twitter.com/monstersden" target="_blank">Daniel Stradwick</a>, <a href="http://twitter.com/chluaid" target="_blank">Adam Phillips</a>, and <a href="http://diffusiongames.com/" target="_blank">Andrew Sega</a>. <em>The Deep Roads </em>is part one of the three part saga that has just been released, and even includes unlockable equipment for <em>Origins </em>upon completion of certain achievements and tasks.</p>
<p><img class="aligncenter size-full wp-image-4055"  src="http://geekspective.com/wp-content/uploads/2009/10/DragonAgeJourneys.jpg" alt="Lightningbolt! Lightningbolt!" width="500" height="373" /></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Gen Con &#8211; Day 1 Photos</title>
		<link>http://geekspective.com/2325/gen-con-day-1-photos/</link>
		<comments>http://geekspective.com/2325/gen-con-day-1-photos/#comments</comments>
		<pubDate>Fri, 14 Aug 2009 11:00:27 +0000</pubDate>
		<dc:creator>Dylan Pulley</dc:creator>
				<category><![CDATA[Board Games]]></category>
		<category><![CDATA[Gencon 2009]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[BioWare]]></category>
		<category><![CDATA[Comedian]]></category>
		<category><![CDATA[convention]]></category>
		<category><![CDATA[dante's inferno]]></category>
		<category><![CDATA[Dragon Age]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[gen con]]></category>
		<category><![CDATA[Munchkin]]></category>
		<category><![CDATA[Peter Adkison]]></category>
		<category><![CDATA[Tracy Hickman]]></category>

		<guid isPermaLink="false">http://geekspective.com/?p=2325</guid>
		<description><![CDATA[Let the avalanche of Gen Con images begin!]]></description>
			<content:encoded><![CDATA[<p>Day 1 of Gen Con saw the opening ceremonies with <a href="http://www.trhickman.com/" target="_blank">Tracy Hickman</a> and <a href="http://en.wikipedia.org/wiki/Peter_Adkison" target="_blank">Peter Adkison</a> plugging the XTreme GM Handbook, holding a moment of silence for our departed comrades, and tossing the first die roll of the convention. We walked the floor a bit and managed to take a few pictures of some of the displays, but this personally being my first time here, I was a bit overwhelmed and took far less shots than I intended. At least there are 3 more days to make up for it. Anyway, without further ado, the first shots of Gen Con.</p>

<a href='http://geekspective.com/2325/gen-con-day-1-photos/genconday1_001/' title='GenConDay1_001'><img width="150" height="150" src="http://geekspective.com/wp-content/uploads/2009/08/GenConDay1_001-150x150.jpg" class="attachment-thumbnail" alt="GenConDay1_001" title="GenConDay1_001" /></a>
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<a href='http://geekspective.com/2325/gen-con-day-1-photos/genconday1_007/' title='GenConDay1_007'><img width="150" height="150" src="http://geekspective.com/wp-content/uploads/2009/08/GenConDay1_007-150x150.jpg" class="attachment-thumbnail" alt="GenConDay1_007" title="GenConDay1_007" /></a>
<a href='http://geekspective.com/2325/gen-con-day-1-photos/genconday1_008/' title='GenConDay1_008'><img width="150" height="150" src="http://geekspective.com/wp-content/uploads/2009/08/GenConDay1_008-150x150.jpg" class="attachment-thumbnail" alt="GenConDay1_008" title="GenConDay1_008" /></a>
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<a href='http://geekspective.com/2325/gen-con-day-1-photos/genconday1_020/' title='GenConDay1_020'><img width="150" height="150" src="http://geekspective.com/wp-content/uploads/2009/08/GenConDay1_020-150x150.jpg" class="attachment-thumbnail" alt="GenConDay1_020" title="GenConDay1_020" /></a>
<a href='http://geekspective.com/2325/gen-con-day-1-photos/genconday1_021/' title='GenConDay1_021'><img width="150" height="150" src="http://geekspective.com/wp-content/uploads/2009/08/GenConDay1_021-150x150.jpg" class="attachment-thumbnail" alt="GenConDay1_021" title="GenConDay1_021" /></a>
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