Blades in the Dark

s1e27 A Crystal for a Soul

The missing Crystal of Kaze is within reach, but there’s a last obstacle in the way of The Night Snails before they can grab it. Well, technically, there’s several identical last obstacles in the way – will the Snails get leap over them with wicked aplomb, or be stopped in their tracks? Also… do clones have souls? These questions answered and more all in the next episode of Tales from Mauxferry!

s1e26 Never Have I Ever

Uh-oh! The mysteries of this dinner party are starting to unravel, and they’re even stranger than The Night Snails thought they would be. Tune in this week to hear a rousing game of “Never Have I Ever”, a desperate bathroom brawl, and a stealing spree for the ages!

s1e25 Dinner Party #16

It’s a party!  A very fancy dinner party.  And the Night Snails are invited!  Or, rather, they’ve found a way to invite themselves without arousing too much suspicion.  But there’s something… strange about this particular party and its guests.  Will the Snails make new friends, or run into old enemies?  Will they get to the bottom of this strangeness?  And where the heck is that Crystal of Kaze?  Tune in to find out!

s1e24 A Jeweler a Butcher and a Doctor

The Night Snails are doing the dirty work of the Vanguard of Light, but sometimes you have to work with your enemy to ensure you don’t get… well, you don’t all get killed. Using the Crystal of Kaze, the Snails are able to hunt down the missing artifact, but it’s a wild (and kind of weird) chase, leading to a very unlikely final location…

s1e23 What Is It Good For

Ends up killing a bunch of guards can have major consequences! The Vanguard of Light is officially at war with the Night Snails, and it’s a war that our criminal heroes very well may lose. Will the Snails try to make peace, or go to the mattresses with The Law? And what the heck is up with that crazy crystal Bug was running around with? Find out in this exciting episode of Tales from Mauxferry!

s1e22 Do Not Stand at My Grave and Weep

Hohoooo boy.  The last score did NOT go as planned, and now there are a bunch of dead guards, a wagon full of vampire corpses, and some very traumatized Night Snails out in the open.  Can De’Marko and Vezz rally the rest of the Snails and get out of there before the Vanguard of Light arrive?  Will Bug be able to mentally recover from accidentally killing his girlfriend?  This and many more questions answered… now!

s1e21 The Wind Blows

Sometimes simple missions go awry – sometimes they go REALLY awry.  The Night Snails did their due diligence and did as much intelligence as they could, but once you’re in the field, things get crazy.  Can they escort their wagon filled with vampires past several paladin-filled checkpoints?  And will Bug use his magical artifact on De’Marko’s childhood friend (and now police guard) Grace?  Many questions and many answers in this episode of Tales from Mauxferry!

s1e20 Water Buffalo and Caskets

The Night Snails have what seems to be a seemingly simple escort mission, but nothing is ever simple when vampires are involved! A score like this will take intricate planning and detailed preparation, and the Night Snails are great at that! Right?


s1e19 Monsters Pink

With possible gang wars being incited, police stations being visited, pet badgers being gambled for, and possible brothel houses shopped for, this is possibly the most exciting Downtime to date! Listen in to this episode of Tales of Mauxferry to learn how this Time goes Down!

s1e18 Derek and Fluffy

The Night Snails have just taken down one of their biggest foes to date – but they did it in enemy territory and EXTREMELY loudly. Not to mention that that foe swallowed two of them before they killed it! How will Vezz, Tombs, De’Marko, and Iora get out of this one? And will they be able to do the job before getting caught? Tune in to find out!