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	<title>geekspective.com &#187; Visceral Games</title>
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		<title>Dead Space 2 – The Devil in the Details</title>
		<link>http://geekspective.com/5417/dead-space-2-the-devil-in-the-details/</link>
		<comments>http://geekspective.com/5417/dead-space-2-the-devil-in-the-details/#comments</comments>
		<pubDate>Thu, 03 Mar 2011 15:00:52 +0000</pubDate>
		<dc:creator>Dylan Pulley</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Dead Space 2]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Visceral Games]]></category>
		<category><![CDATA[your mom hates this]]></category>

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		<description><![CDATA[How Visceral Games perfects the art of survival sci-fi shooting.]]></description>
			<content:encoded><![CDATA[<p><em><a  href="http://deadspace.ea.com/" target="_blank">Dead Space 2</a></em> has been out about a month now. Since it&#8217;s release, I&#8217;ve had plenty of time to play through and ruminate on the effect the title had on me. After playing through several chapters again <a  href="http://www.justin.tv/geekspective/b/280394356" target="_blank">on Zealot difficulty</a>, it is clear to me why this game has me so enamored. It is the way <a  href="http://www.visceralgames.com/home" target="_blank">Visceral Games</a> uses subtlety in its narrative that makes <em>Dead Space 2</em> the best January release since <em><a  href="http://geekspective.com/4457/its-been-one-week-bayonetta/" target="_blank">Bayonetta</a></em>.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-5877"  src="http://geekspective.com/wp-content/uploads/2011/03/DeadSpace2-splatter.jpg" alt="" width="610" height="343" /></p>
<p>It&#8217;s been three years since the necromorphic shit hit the fan and Isaac Clarke had to fight through a ship full of Scientol-er-Unitologist fanatics, space zombies, and miners gone insane to escape the USG Ishimura. The previously silent protagonist awakes with no memory of the last three years he had apparently spent in an insane asylum, his last memory of destroying the first marker on Aegis VII and watching his girlfriend kill herself lingers at the forefront of his mind. To my relief, Isaac reacts to the situation in an incredibly  fantastic verbal shit fit. The game then sends you running from moment one, as you are still swaddled in a straight jacket without a weapon to defend yourself against the rapid assault of necromorphs.</p>
<p>Audio and Text logs make a big comeback in <em>Dead Space 2</em>, and with Isaac&#8217;s new voice, the radio communications have an added level of depth this time around. Gone are the days when Engineer Clarke would simply act as a silent tool, running off to risk his life at a moment&#8217;s notice on the whim of anyone with access to his holographic chest phone. While some may be put off by having bits of plot content locked away in hidden logs, I find that the quality and content of these completely optional audio and text snippets serve as a potent spice which keep you exploring the absolutely succulent level design.</p>
<p>Isaac&#8217;s foul mouth isn&#8217;t the only new addition. A slew of new necromorph enemies further adds to the variety of the gameplay. From the surface-mounted explosive-shooting Cysts to the hordes of screaming kindergartner necromorphs, each new addition forces you to adapt your play accordingly. The most memorable of these new additions for me are the predatory Stalkers. These raptor-like pack hunters tend to populate wide open areas with lots of cover, where in the previous title you may have just backed into a corner and shot anything that moved until you&#8217;re clear. Now the Stalkers will hide behind cover until you maneuver into an ambush position, whooping and calling to each other to coordinate flanking maneuvers in groups of 2 or 3. The whole experience forces you to develop your own predatory tactics, setting traps at chokepoints to keep yourself from being surrounded. Things can quickly turn foul, but these &#8220;clever girl&#8221; moments are just so exhilarating that it is hard to get frustrated when you&#8217;re surrounded and ripped apart for the umpteenth time on the same encounter.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-5878"  src="http://geekspective.com/wp-content/uploads/2011/03/DeadSpace2-babies.jpg" alt="" width="610" height="343" /></p>
<p>All around, there are subtle cues to keep you exploring and trying new things. It may be tempting to run straight through a crowded area and enter the next room, leaving the necromorphs trapped and saving yourself some ammo. However, clear the room out and pop open some footlockers, and you&#8217;ll be rewarded with additional ammo and credits. Some rooms even spawn additional enemies who will drop better items if you stick around long enough. The game is simple enough that you can get through it fairly easy. However, as with most survival horror games, if you take the time to learn how to conserve your ammo and kill smarter, you&#8217;ll be heavily rewarded for your troubles.</p>
<p>If you have never played the first title, fret not. For the uninitiated, there is a pretty nice &#8220;last time on <em>Dead Space</em>&#8221; video for you to watch which explains what events transpired in the first game. Even if you played the first game, and maybe it&#8217;s been a while, this video serves as a good refresher course if you can&#8217;t remember who founded that religion which created what marker.</p>
<p>Between the &#8220;previously&#8221; video, exploration cues, amazing level design, and exceptional sound design, <em>Dead Space 2</em> establishes that Visceral can not only create an incredibly competent third person survival horror game, they can also wrap it in finely crafted narrative and atmosphere. And, with the fully independent DLC <em>Severed, </em>there is plenty more game to be had.</p>
<p style="text-align: center;"><img class="size-full wp-image-5892 aligncenter"  src="http://geekspective.com/wp-content/uploads/2011/03/YourMomHatesDeadSpace2.jpg" alt="" width="610" height="300" /></p>
<p style="text-align: center;">Final Verdict: <em><strong>5 disturbed mothers out of 5</strong></em>.</p>
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		<title>Dead Space:Extraction Review – Wii Like to Shoot</title>
		<link>http://geekspective.com/4032/dead-spaceextraction-review-wii-like-to-shoot/</link>
		<comments>http://geekspective.com/4032/dead-spaceextraction-review-wii-like-to-shoot/#comments</comments>
		<pubDate>Wed, 21 Oct 2009 15:00:43 +0000</pubDate>
		<dc:creator>Dylan Pulley</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Dead Space]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[Isaac Clarke]]></category>
		<category><![CDATA[rail shooter]]></category>
		<category><![CDATA[Visceral Games]]></category>

		<guid isPermaLink="false">http://geekspective.com/?p=4032</guid>
		<description><![CDATA[Dead Space:Extraction is a new on-rails shooter set before the events of last year's survival horror title, Dead Space. Does it make the cut?]]></description>
			<content:encoded><![CDATA[<p>Developed by Visceral Games and published by Electronic Arts, <em>Dead Space:Extraction </em>is a new on-rails shooter set before the events of last year&#8217;s survival horror title, <em>Dead Space. </em>Released for the Nintendo Wii, the game utilizes the wiimote and nunchuk controller to allow players to gun down and dismember alien zombies from a new point of view. I recently got my hands on the title and gave it a run-through, but does this shooter make the cut?</p>
<p><img class="aligncenter size-full wp-image-4035"  src="http://geekspective.com/wp-content/uploads/2009/10/deadspaceextractionwii1.jpg" alt="Come back! Let me sell you a boondoggle keychain!" width="450" height="251" /><br />
The game follows through the viewpoints of several different survivors of the initial necromorph infestation following the relocation of the &#8220;divine marker&#8221; found planetside on the planet Aegis VII. Following in rail shooter tradition, all physical control of the characters is handled automatically, with the player&#8217;s sole concern being aiming and shooting at the oncoming hordes of necromorphs. In terms of plot, however, this game is a plump juicy morsel of story-rich action which deviates greatly from the standard &#8220;ninjas find guns, destroy countless demons, and save princess&#8221; fare of the traditional arcade rail shooter. Fans of the original<em> </em><em>Dead Space </em>will be able to glean plenty of new insight through the events of the campaign mode. There are even unlockable motion comic versions of the original comic books that were released in 2008 to coincide with the advent of <em>Dead Space.</em></p>
<p>Graphically, the game is fairly standard. Many of the textures are composed of fairly large pixels, giving everything a sort of choppy look. Combine this with the various graphical glitches seen throughout the game, and we&#8217;re left with something that seems to suffer greatly from the &#8220;get it out before Christmas&#8221; disease that plagues so many titles. Floors became invisible, ghost textures remained even after doors slid open to accommodate my conveyance, and camera angles even turned away from oncoming enemies, allowing them to slowly deplete my health bar from off screen while I remained helpless. Most of these detriments were only temporary inconveniences, but one can&#8217;t help but think that this could have been easily avoided.</p>
<p><img class="aligncenter size-full wp-image-4034"  src="http://geekspective.com/wp-content/uploads/2009/10/dead-space-extraction-wii-screenshot.jpg" alt="Shock therapy" width="450" height="273" /></p>
<p>The difficulty and adrenaline rush expected of the series have not been toned down any. At times, the rush of enemies seems endless, often exceeding the amount of foes Isaac Clarke ever had to take down at once in the original. The tenacity of your opponents will really get to you, and you&#8217;ll find yourself genuinely thankful for the occasional lull in combat or console hacking mini-game. There are a variety of hidden items for you to grab on your nonstop trek. The game will pause momentarily for you to take in a text log or video log, but audio logs will begin playing immediately through the speaker on the Wiimote, so you may want to turn the volume up on the peripheral to take it all in. At times, the game will give you a choice of two different paths, giving a few more options for replayability for those determined to find every hidden log in the game.</p>
<p><img class="aligncenter size-full wp-image-4036"  src="http://geekspective.com/wp-content/uploads/2009/10/Ishimura.jpg" alt="Look familiar? The game even visits the doomed ship Ishimura." width="450" height="268" /></p>
<p>All things considered, the game does a good enough job at what it sets out to do. There is a pretty inspired narrative here, jumping from survivor to survivor to weave a delicate story outlining the events leading up to Isaac&#8217;s arrival on the scene. My only beef with the title is that it could have been technically a much more refined and completed piece with just a little more work. Also, it&#8217;s always refreshing to see a mature game on the Nintendo Wii; bonus points for it being Wii-exclusive. With a price tag of 50 bucks and the bevy of bogus bug blunders, the game may be more suited for a rental unless you&#8217;re a die-hard fan of the series, otherwise a lower price would be much more suited.</p>
<p>Final Verdict &#8211; 7.5/10</p>
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