Table Talk Session 14
This should have come out after episode 33. Oops!
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This should have come out after episode 33. Oops!
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A wild Cube Draft Trilogy has appeared! We’re back at it, this time with Kenny, returning guest Troy, and first time guest Erin! This episode features homage, carnage, outdated election jokes, and approximately 78 mana.
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Today on the show Amber talked with Game Designer, Writer, and Podcaster Kristin Devine who is an absolute delight! They sat down and discussed how she went from homebrewing games to designing and writing for games, and learning the ins and outs of podcast editing!
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It’s an in-between arc discussion! We take a small game play break to go over leveling up and what the party will need to do next in order to progress.
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Amber hides the dream gold that she stole from work in the lake of mayonnaise on Dave’s butt, which is guarded by a cursed fish. Amber creates a magical altar of fat.
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Today on the show Kenny and Amber talk with Game Master and Comedian Shawn O’Hara who they’re both major fans of! He’s been an inspiration and influence on both of their own GMing. They sat down and chatted about his actual play podcast, table dynamics, doing voices and accents, improv in RPGS, and media that inspires our game design.
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Amber and Kenny pick out their top cards from Commander Legends, then do a deep dive into the set. This episode features festive hats, aardvark annihilation, a treatise against mana rocks, and a rant on Partner.
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Another potential dragon rival bites the dust. Now it is time to slow things down, check up on old friends, set the new murder quota, and… Damn it Todd go home to your wife and child!
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Today we discuss a simple but sobering question: what would it take to actually kill Magic? This episode features corporate structure, fake cards, Pokémon, Orlando Bloom, and free advice for Wizards of the Coast.
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Kenny talks with twice previous guest Sersa Victory, designer of adventures and supplements for TTRPGs, with a heavy emphasis on deathtrap dungeons. Recently though, Sersa has been spending his time rebuilding the 1980 classic dungeon crawl video game Rogue. They talk about this project, how video games inform Sersa’s design of TTRPGs, and what it takes to innovate as a game designer.
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