NEWS! There’s just so much NEWS. So much NEWS all the TIME. We’ve got Zendikar Rising spoilers, trailers, 5 brand new set announcements, and Modern Horizons 2. This episode features an abundance of spoilers, coffee talk, and endless wild speculation.
Amber and Kenny discuss the current sad state of the MTG storyline and what they would do to tell a compelling story through the medium of Magic. This episode features monster bonding, big booty turtles, Gilmore Girls, and corporate storytelling.
We’re jumping into a new series of actual play, this time a 3-player Commander free-for-all! As you would expect from multiplayer Commander, this turned into quite the sprawling game, so we’ll be releasing the game in parts. This first episode of the series leans heavy on the politics side of Commander. Whose machinations and whispers from the shadows will put them ahead early?
So uh…how about those bans? WotC just dropped the hammer on eight decks across three different formats; this after two years that already saw more bans than in the previous two decades. What should a Magic player think about this unprecedented mess? We’re here to help! We’re talking about what makes these bans so historic, what they mean going forward, and whether paper Magic is long for this world.
You know it, you love it! It’s a Winston Cube Draft, this time with Matt and Kenny building focused synergy decks! This episode features combos, new wave rock band Talking Heads, spooky skeletons, and bread.
Today we discuss a truly excellent article by @RyanNormandin about how Magic went from banning one or two cards from Standard every 5 years to banning 20+ in the last three—and what they can do to right the ship. This episode features anime theme songs, design talk, Starcraft, and actual research, and some random first impressions of M21 cards (we record far in advance).
The day has come for the closing chapter of our latest Cube Draft saga! The evil Kenny looks to clinch the title wielding his usual counterspell dense bullshit, while Veronica looks to unite the goblin tribes and bring balance back to the world (aka make it a three way tie).